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Axe / Re: Program DRM?
« on: March 22, 2011, 04:39:57 pm »
What's "op4"
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Axe / Re: Program DRM?« on: March 20, 2011, 03:59:47 pm »
awesome! I knew I had to put quotes, but since i put the quotes around the code I had written, I didn't want to put quotes in.
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Axe / Re: Program DRM?« on: March 20, 2011, 03:52:40 pm »
so would the code be something like "DelVar prgmDRMAUTH"? and if the program "DRMAUTH" doesn't exist, what happens?
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Axe / Re: Program DRM?« on: March 20, 2011, 03:46:11 pm »
well, I would have a program that I would run when i gave them the program which would create the appvar, and then I could either delete the program, or (if at all possible) have the game delete the authentication program automatically the first time it ran.
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Axe / Re: Program DRM?« on: March 20, 2011, 03:24:12 pm »
I meant something that is a unique, unchangeable identifier of that particular calculator.
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Axe / Re: Program DRM?« on: March 20, 2011, 03:19:58 pm »
well, the people who would be playing my games *probably* aren't paying any attention in math class, so I highly doubt that they can crack an encryptio algorithm or create a program to modify their flash. Is there any unique data on a calculator that cant be changed?
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Axe / Program DRM?« on: March 20, 2011, 03:05:02 pm »
How would one create some sort of a way to keep people from sharing your calculator program? The easiest way to do this that i can think of is a program that creates an appvar with an encrypted version of the calculator's ID in it, and then in the main program I would have a decryption algorithm, but I don't know how to do that...
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Site Feedback and Questions / Re: Site funding and maintenance« on: March 17, 2011, 08:56:39 pm »
Just put the *^%&% donate button up already!! I'm itching to donate my $20! but more seriously, this needs to be done soon, so that all of the various floaters who come to the site will see the donate button.
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Axe / Re: Axe Q&A« on: March 03, 2011, 08:43:25 am »
but how would you store the "input" data to a string? would it be
input->p copy(p,str1,length(p)) 10
Axe / Re: Axe Q&A« on: March 02, 2011, 09:22:49 pm »
so i can treat it as a string? is there any way to store the output of "input" directly to a string?
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Axe / Re: Axe Q&A« on: March 02, 2011, 08:44:42 pm »
is there a way to turn an "input" string of tokens into a normal string? in this particular situation, I want the user to be able to input a file name (for use with getcalc()
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Axe / Re: Arrays in Axe (Enemy/Bullet Code Tutorial)« on: February 25, 2011, 07:21:33 pm »
hee hee. whoops. let me fix that... yeah that doesn't work. it sort of shifts the screen over a bit, and then crashes the calculator... instead of crashing right away.
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Axe / Re: Arrays in Axe (Enemy/Bullet Code Tutorial)« on: February 25, 2011, 07:06:16 pm »
it's a lot of code, but here you go!!
Code: [Select] :.SAND [/tt]
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Axe / Re: Arrays in Axe (Enemy/Bullet Code Tutorial)« on: February 25, 2011, 05:50:42 pm »
well, when I was working on this project, it was the only thing in ram at the time, and i had axe set to auto backup.
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Axe / Re: Arrays in Axe (Enemy/Bullet Code Tutorial)« on: February 25, 2011, 03:40:13 pm »
I was trying to implement your item removal routine with my "falling sand" style game game, and it crashes my calc!! HELP!
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