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Messages - Soulthym

Pages: [1] 2
1
ASM / Re: Learn Hex/NikProgrammer
« on: May 05, 2014, 03:59:50 pm »
Where can I find Hot Dog's tutorial?
I already read asm in 28 days but I don't get everything...

2
Axe / Re: Axe 2048 help?
« on: April 12, 2014, 08:47:43 am »
Sorry I thought I already did it last year^^'
Fully functionnal version soon!

3
Introduce Yourself! / Hi everyone, Soulthym here
« on: April 12, 2014, 08:46:21 am »
Hi everyone! So I'm Soulthym, a 17 years old student. I've been programming last year in Axe mainly but ASM z80, Basic and Grammer too! I have a pseudo TI 83+fr which is actually a Ti84+ SE^^
So I'm french and I'm glad to be back into that community I left last year. \(^-^)/

4
Axe / Re: Axe 2048 help?
« on: April 12, 2014, 08:30:05 am »
I' m actually doing an unoptimized version of 2048 in Axe, ill post it soon if it can help^^

5
Axe / Re: Basic in Axe
« on: September 22, 2013, 02:04:16 pm »
If I remember right, ues it does return to the axe program, I used it for an input command ;p

6
Axe / Re: Basic in Axe
« on: September 22, 2013, 01:56:58 pm »
I know an asm code that lauch a program with its adress of the name put in hl:
Code: [Select]
"prgmNAME"->Str1
Str1
Asm(E7FDCB08CEEF9B4AFDCB088E)
I'm not sure so try it on an emulator first

7
Miscellaneous / Re: Rubik's Cube
« on: August 31, 2013, 10:03:29 am »
Mine is actually 27,13 seconds on a 3x3x3!!!

8
Miscellaneous / Re: Rubik's Cube
« on: August 02, 2013, 12:07:55 pm »
3x3x3: Best time:
30,35 seconds!
Good luck Sorunome!

9
I think so Sorunome

10
The first code takes about 3,2secs whereas the second takes 5,7 secs on my calc, so it would be a great optimisation to use "Delvar C" I think

11
ASM / Re: Looking for a fast 3 bytes left rotation(axe friendly)
« on: July 19, 2013, 06:46:13 pm »
I'm so glad you answered me so fast and thank you about that! I have another question: where did you find the timings for "add a,a" I can't find it anywhere! So if you have all the timings in a text file, would it be possible to post it?
Thank you very much!

12
ASM / Looking for a fast 3 bytes left rotation(axe friendly)
« on: July 19, 2013, 09:16:04 am »
Hi! everyone,I was wondering how to make a really fast 3 bytes rotation routine(or not) that is axe friendly, so I came out with this:
Code: [Select]
ld a,(hl)
inc hl
ld b,(hl)
inc hl
ld c,(hl)
ld d,a
rl d
rl c
rl b
rl a
ld (hl),c
dec hl
ld (hl),b
dec hl
ld (hl),a
The hex code is like that
Code: [Select]
7E
23
46
23
4E
57
CB12
CB11
CB10
CB17
71
2B
70
2B
77
Please don't forget it must be axe friendly, so we use it like that:
Code: [Select]
.pointer
Pic1
Asm(7E2346234E57CB12CB11CB10CB17712B702B77)

Sorry if my English is bad, I'm French

13
Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: May 29, 2013, 03:43:56 pm »
But with the compiled version, are the registers free?

14
Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: May 20, 2013, 03:31:39 pm »
Why not adding a way to contol the registers, it would be incredibly faster I think! But it shouldn't be an obligation for the user(maybe a specific Token?)

15
Grammer / Re: Grammer Feature Requests
« on: April 27, 2013, 09:42:51 am »
Thank you a lot!
Edit: I just thought: Why not including plugins( like mimas does for example)?

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