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ASM / Re: Learn Hex/NikProgrammer
« on: May 05, 2014, 03:59:50 pm »
Where can I find Hot Dog's tutorial?
I already read asm in 28 days but I don't get everything...
I already read asm in 28 days but I don't get everything...
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ASM / Re: Learn Hex/NikProgrammer« on: May 05, 2014, 03:59:50 pm »
Where can I find Hot Dog's tutorial?
I already read asm in 28 days but I don't get everything... 2
Axe / Re: Axe 2048 help?« on: April 12, 2014, 08:47:43 am »
Sorry I thought I already did it last year^^'
Fully functionnal version soon! 3
Introduce Yourself! / Hi everyone, Soulthym here« on: April 12, 2014, 08:46:21 am »
Hi everyone! So I'm Soulthym, a 17 years old student. I've been programming last year in Axe mainly but ASM z80, Basic and Grammer too! I have a pseudo TI 83+fr which is actually a Ti84+ SE^^
So I'm french and I'm glad to be back into that community I left last year. \()/ 4
Axe / Re: Axe 2048 help?« on: April 12, 2014, 08:30:05 am »
I' m actually doing an unoptimized version of 2048 in Axe, ill post it soon if it can help^^
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Axe / Re: Basic in Axe« on: September 22, 2013, 02:04:16 pm »
If I remember right, ues it does return to the axe program, I used it for an input command ;p
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Axe / Re: Basic in Axe« on: September 22, 2013, 01:56:58 pm »
I know an asm code that lauch a program with its adress of the name put in hl:
Code: [Select] "prgmNAME"->Str1 I'm not sure so try it on an emulator first
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Miscellaneous / Re: Rubik's Cube« on: August 31, 2013, 10:03:29 am »
Mine is actually 27,13 seconds on a 3x3x3!!!
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Miscellaneous / Re: Rubik's Cube« on: August 02, 2013, 12:07:55 pm »
3x3x3: Best time:
30,35 seconds! Good luck Sorunome! 9
TI-BASIC / Re: Fastest/Most Optimized way to move a character around the homescreen« on: July 26, 2013, 08:16:55 am »
I think so Sorunome
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TI-BASIC / Re: Fastest/Most Optimized way to move a character around the homescreen« on: July 26, 2013, 07:43:15 am »
The first code takes about 3,2secs whereas the second takes 5,7 secs on my calc, so it would be a great optimisation to use "Delvar C" I think
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ASM / Re: Looking for a fast 3 bytes left rotation(axe friendly)« on: July 19, 2013, 06:46:13 pm »
I'm so glad you answered me so fast and thank you about that! I have another question: where did you find the timings for "add a,a" I can't find it anywhere! So if you have all the timings in a text file, would it be possible to post it?
Thank you very much! 12
ASM / Looking for a fast 3 bytes left rotation(axe friendly)« on: July 19, 2013, 09:16:04 am »
Hi! everyone,I was wondering how to make a really fast 3 bytes rotation routine(or not) that is axe friendly, so I came out with this:
Code: [Select] ld a,(hl) The hex code is like thatCode: [Select] 7E Please don't forget it must be axe friendly, so we use it like that:Code: [Select] .pointer Sorry if my English is bad, I'm French 13
Grammer / Re: Grammer 3-Concepts, ideas, requests« on: May 29, 2013, 03:43:56 pm »
But with the compiled version, are the registers free?
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Grammer / Re: Grammer 3-Concepts, ideas, requests« on: May 20, 2013, 03:31:39 pm »
Why not adding a way to contol the registers, it would be incredibly faster I think! But it shouldn't be an obligation for the user(maybe a specific Token?)
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Grammer / Re: Grammer Feature Requests« on: April 27, 2013, 09:42:51 am »
Thank you a lot!
Edit: I just thought: Why not including plugins( like mimas does for example)?
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