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Messages - drummist

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Only works with [H], but works with all strings. I've seen it on every OS, for every variant of 83/84 I've had access to.

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OS 1.14 (I think) through 1.16
String STO glitch with matrix
Trigger: Store the symbol for matrix H to a string, as in: "[H]->Str1
Effect: Do a variable recall on the string (2nd, RCL), and you will get "lcm(" which also happens to be the 8th item in the MATH->NUM menu (coincidence, eh?).
Workaround: Waste a byte or two, and store the actual characters for '[' 'H' and ']'.

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I did re-install the OS a few times. Maybe it's worth mentioning that during a self test on the TI-83 SE, the first test is a clock rate test. Mine was not very consistent and became much slower when I installed OS 1.19 (from OS 1.18). Anyhow, sorry for hijacking this thread :/. Congratulations Builderboy.

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did someone really managed to wear out his Flash ROM alerady???

Hehe, well, I guess I'm not sure what else it could be. I've done several resets, and it'll run fine for about 5 minutes, and then it starts having fits and crashes every 3 seconds. After a few dozen resets, it'll seem fine again for a few minutes. When things are working, it'll complete a self-test without complaints, though...

I actually used WabbitEmu to test all games besides Eeems, which required PindurTI, because I always had problems with Flash Debugger always taking a while to detect keypresses or running at weird speed.

I'll check those out, but if they require ROMs, I know I won't be able to use my own. I have the same problems with the Flash Debugger. Unfortunately, most TI software isn't made to run with 64-bit OSes and connect with TI silver link cables.

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Has anyone tried these games in the TI-83 SDK Flash Debugger? A few years ago I reached the write limit on my TI-83SE, and since TI doesn't carry them anymore, I've been stuck with the simulator. Neither game seems to play well with the simulator. Do they just need a bit of polish, or is it a compatibility issue?

Eeems, Builderboy mentioned a problem with the game not liking his name. There are two domain errors in one of your substring calls before gameplay begins. I'm not sure how using "Eeems" fixed this though... Very impressive looking game, btw.

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Other Calculators / Re: 2009 Platformer Contest Poll - PURE BASIC
« on: September 08, 2009, 09:48:47 pm »
Hey all. Thanks for the props Builderboy. I worked hard on the game speed (did you know variables S-Z and theta are a little faster than A-R?). I'm not much into GUIs, as you can see. Also, I forgot to credit Chun-Cheung Yim for the original game idea in the readme (original DOS game called TunnelMan that I played once in the '90s). There is an iPhone/Touch version in review for the app store right now. Of course that version is much cooler.

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