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TI Z80 / Re: [Axe] Gravity Walls
« on: August 10, 2012, 08:13:39 am »
I got it thank you
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TI Z80 / Re: [Axe] Gravity Walls« on: August 10, 2012, 07:49:10 am »
Yes but I don't know Asm well :p What is shift ?
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TI Z80 / Re: [Axe] Gravity Walls« on: August 10, 2012, 06:45:04 am »
cant manipulate bytezs with axe ? because to scroll , you just have to /2 or *2 and add the "neigbour byte"
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TI Z80 / Re: [Axe] Gravity Walls« on: August 10, 2012, 05:45:01 am »
Is this what you means ?
if I = 0 , Pt-Off(,,Str0) if I = 1 , Pt-Off(,,Str0+8) if I = 2 , Pt-Off(,,Str0+16) you won't use 8 sprites for a single animation ! Must exist a better way .. 5
TI Z80 / Re: [Ti-Concours]Jetpack 8x+« on: August 10, 2012, 05:16:11 am »
Heh , really amazing project !!
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TI Z80 / Re: [Axe] Gravity Walls« on: August 10, 2012, 04:57:20 am »
But what about right and left arrows ? cant use :
0->I [xxx]->Pic0 [xxx] .the two sprites are the same!! While(xxx) I=I+1%8 Pt-On(0,0,Pic0+I) End 8
TI Z80 / Re: Wormsblock [Axe]« on: August 09, 2012, 10:55:41 am »
Eh I see not too bad
Edit: But there is a problem with it My detection collision system uses pxltest and not tilemap .. so I need sprites with borders everywhere : at least [FF818181818181FF] 10
TI Z80 / Re: Wormsblock [Axe]« on: August 09, 2012, 10:45:23 am »
Hmm every sprites you can see on gif / screenies xd . Blocks , Worm , button etc
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TI Z80 / Re: [Axe] Gravity Walls« on: August 09, 2012, 10:41:32 am »I ust added something, you just have to make two same spritesYeah I guessed 13
TI Z80 / Re: [Axe] Gravity Walls« on: August 09, 2012, 10:23:16 am »
How do you get the "scrolling arrows effect" ?
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TI Z80 / Re: TinyCraft II (name subject to change)« on: August 09, 2012, 08:33:59 am »
+1 Amazing screenie !
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TI Z80 / Re: Axe parser game« on: August 09, 2012, 06:33:34 am »
Kk tell me when you are ready Just finished a hard level . How many should I do ?(have already about 25) 30 ? 50 ? 100 ?
By the way , I will of course add you in credits for your help I NEED NEW SPRITES !!!!!!!!!! Anybody could draw me some 8x8 monochrome sprites to improve current graphics of my game ? |
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