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Messages - pierrotdu18

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TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: February 13, 2015, 01:03:17 pm »
Wahou !
I was wondering why there were some "+" and "-" and I have The Answer  :angel:
Great, great, great, you're perfect  *.*

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TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: February 12, 2015, 12:42:16 pm »
It seem really great !  ;D
Just one thing, I remember we talked about a system of priorities for the syntax highliting, would it be possible to add it or is it to long ? :)
Anyway, good job  :thumbsup:

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TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: October 08, 2014, 05:02:07 pm »
Thanks :)


Ok that's cool, thanks too :D
And... do you think it woud be possible to input Regex Code and to treat inside the program the conversion to Lua patterns ?... Maybe it is impossible I don't know :p


Anyway, great job !  :thumbsup:

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TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: October 08, 2014, 01:28:45 pm »
It looks awesome !  :D


But... How can I do if I want for example to color only the content of the brackets after a function declaration ?
Like in sublime text : "function foo(a, b)", to put "a, b" in orange  ;D


Thanks a lot !


EDIT : In fact you should add a pritority for each pattern, cause as Lua patterns are not Regex...
For example, "function [%a%d%.]+%([%a%d%, ]*%)" colors me all the line even if I also have the pattern "function [%a%d%.]+" colored in an other color...

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 23, 2014, 05:24:02 am »
Thanks  :)

I send matref the Ikaruga sprites and the transition sprites (unfortunately, I think I'll have to redo them because they're ugly), I'm looking forward to a screenshot!  ;D

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TI-Nspire / Re: [Ndless] nKaruga
« on: June 23, 2014, 03:27:11 am »
In fact, Excale said that there was no point in replacing the .c by a .cpp...
Maybe, with a lot of luck, the problem is c++ gcc  ;D

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TI-Nspire / Re: [Ndless] nKaruga
« on: June 22, 2014, 02:33:18 pm »
Great new sprites !
For explosions, what you can do is draw orange growing circles around the place of the explosion (not concentric). I think this was what used in Kirby Super Star but I can't find any video of explosions -.-

For explosions, I gave matref two animated gifs, as realistic as possible  ;D
He was very glad, so I think it's gonna be great  :)

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 08:27:52 am »
Yup it is :D awesome work !

Thanks a lot! :)

Now, almost all the ennemies have been done isn't it?

EDIT: Ooops sorry, I didn't see your last post...

Hmm... Ok, I'm gonna try to do it (them) :)

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 08:26:30 am »
And two new little ennemies :) (with height 15)

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 08:18:52 am »
I hope it is the good size.

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 07:53:33 am »
Hmm ok but fillPolygon hasn't been implemented yet  :P

Otherwise, here's a little present :D

       

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 07:09:20 am »
Don't rip ?...

Ok ok, but... With code? With n2Dlib?

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 07:03:08 am »
And some bullets... :)

EDIT: Ooops, forgot to resize :D

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 06:49:13 am »
Here is the other polarity of the ennemy that Hayleia cartoonized :

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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 04:10:50 am »
Don't worry I'll do them as quick as possible but I have a French oral Jully 1st and I've got so much work...

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