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Messages - coops
1
« on: December 04, 2017, 01:49:46 pm »
This was a very entertaining thread to read through.
Lurk away! I learned mostly from the tutorials section in axe. Check that out.
2
« on: September 11, 2017, 09:32:54 am »
Wow, that looks really good! Glad to see something done with the monocrome calcs!
3
« on: August 29, 2017, 11:36:51 am »
I kinda sorta maybe fell in love with C and developing on the CE so I'm thinking about just dropping the b/w version and working on a color edition. It's just much easier trying to code something that way. If anyone else wants to pick up the rebuild from where I left off, I'll be happy to provide support, but until I find my love for z80 and overly-overengineered script systems again, I'm not sure I'll pick this up again.
It would be nice programming on a device where I don't have to worry so much about memory or paging. Or making up languages to keep size down. Aww...sad I was looking forward to an awesome TI 84 game! I don't think there's much if any game development for the 83+/84+ now. But you gotta do what you gotta do. From the little bit I looked over in ASM I totally understand how it's just too much work to get such little out of it.
4
« on: August 22, 2017, 02:57:05 pm »
That would be great if you could release what you've worked on. I've always hoped that a better mario than Sam Heald's would come to completion, and this would definitely trump it, especially with a level editor. Ive watched annoyingcalc's progress on his mario 84 start and stop. Seeing games like these inspire me to get back into programming.
5
« on: August 22, 2017, 02:53:48 pm »
I hope this pulls through. It really looks like an awesome game, it would definitely be the best out there once it's released (Ruben would be a close 2nd ). I pretty much only come here to see if there's any progress on this and to see if there's any more of Spencer's Zelda builds
6
« on: August 05, 2017, 01:22:32 pm »
Wow! Looks awesome! There doesnt seem to be much development on the 83+/84+, Escheron seems to have stopped and Reuben's been finished, so I really like seeing something show up. I've been watching this for a while, even downloaded the first demo! It looks like a lot has progressed since then! Is this programmed in axe or in asm?
7
« on: April 03, 2017, 10:44:38 am »
Awesome! I saw you working on this on the other forum. I'll give it a download and see how it is.
8
« on: March 16, 2017, 09:45:42 pm »
Division is typically performed exactly like 'schoolbook' long division (until you get to higher precision, then you can use some state-of-the-art algorithms and math magic). It's all magic to me right now! lol. I can follow the code, but i'll have to do some more reading before I could do anything on my own. This looks like a really steep learning curve...it still says its in novice mode! lol. How do ya'll assemble these? I currently use windows DOS to compile the files like it says in the 28 day tutorial, but I feel like there's an easier way. Like some sort of IDE
9
« on: March 15, 2017, 08:25:19 am »
Great explanation Xeda! At first it looked like jibberish, but after looking it over with a pencil, it makes pretty good sense...still a roundabout way to do multiplication The concept of using an accumulator for each multiplicative step is new to me. The optimization portion makes sense, although it may take some practice for me to recreate it. I'm also guessing division would be the subtraction instead of addition, trunkating any remainder. Some quick questions, if that's ok (and be patient with my ignorance, lol): ld b,8 - This must be telling the loop to repeat 8 times to check each bit, so, how does the loop relate to b? I'm thinking about how nested loops would work... rrc e - you say this rotates register e, is this the same as changing the register input from left to right? djnz loop - kindof like "goto" loop, with the automatic decrementing of register b?
10
« on: March 09, 2017, 08:47:14 pm »
Quote from: SpiroH on February 25, 2017, 10:02:20 am
Well, Do you already know how girls work?
Quote from: SpiroH on February 25, 2017, 10:02:20 am
Sometimes it looks ugly down there, but for others is just a wonderful discovery. See, it all depends. I'd say give it a go, oh and BTW, ASM changes with the cpu, hehe.
<<<< Haha, yeah...i still have no idea how girls work! I got to day 3, and when I saw the convoluted way you do multiplication, i thought 'yeah...i'll sharpen my axe skills'...lol. i'm studying for the FE exam, so most of my concentration is on that, and it looks like learning z80 will have to wait till I'm done. It's just so far from what I learned in c++ and java that I can't rely much on that at all. However, it is fascinating looking at the bare bones mechanics of how a computer works.
11
« on: March 01, 2017, 09:56:56 pm »
12
« on: February 25, 2017, 09:02:28 pm »
Wow, this looks awesome! I thought it would have been hard for you to pick up a game you've lost for a number of years, but you seem to be doing alright!
13
« on: February 24, 2017, 09:02:58 pm »
I got started on the TI-82 with the now very dated TI-82 Assembly Corner tutorial, but TI-83 Plus Assembly in 28 Days (which is currently being updated) is probably the best way to go for anything remotely modern. Ya, I remember reading that the 28 day tutorial was out dated or incorrect...i'm glad it's getting updated. I'll probably start there. is this what ya'll started off with? Where do you go from there? For me the most amazing part in learning ASM was starting to understand on a rather low level how computers actually work, i personally found that extremely rewarding That's one reason why I'm wanting to learn z80. I'd get a better idea of how computers run, and how (old) games work. Plus, there's some projects I'd like to try that I think I could only do in assembly... Also, I'm following the 28 day tutorial to get started, and it has me using DOS to compile the asm files...there's gotta be a more efficient way to do that. What do ya'll do?
14
« on: February 23, 2017, 10:26:28 pm »
I'd suggest at least making an effort to learn it. It's well documented, rather straightforward, and very fast; however, it takes patience and practice to learn. Ya, i'd like to take a crack at it...but i dont even know where to start. Are there any good tutorials out there? Starting from the basics and work your way up.
15
« on: February 23, 2017, 10:11:10 pm »
So...I'd like to get ya'lls take on ASM...
I've always been interested in learning it, but it seems so foreign of a computer language...is it worth the trouble to learn? Should I stick with axe?
What's the ups and downs? Is there much difference between ti 83 & 84 ASM?
For all you ASM gurus!
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