Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tape

Pages: [1]
1
TI-BASIC / Help with startTmr and checkTmr
« on: April 08, 2019, 03:42:01 pm »
I am trying to make a program that detects how many times the user has pressed enter until the timer goes up

(it's not going as planned)

here goes
Code: [Select]
10->V
startTmr->
0->B
checkTmr(A)->X
Lbl 88
If V>=X>=0
Then
0->T
Lbl87
getKey->T
If T=105
Then
B+1->B
If checkTmr(A)>V
Then
goto 88
End
ClrHome
End
If T =/= 105
Then
Goto 87
End
Lbl 89
Disp "Coins Earned:",B

2
Thank you so much! lol I can't believe I didn't think of that!

3
-DISCLAIMER- : if this is the wrong way to go about asking this question (i.e. making a new topic) please tell me how to do it correctly.

So, I was making a character for Super Smash Bros Open for TI calcs, and I came across a problem; that problem being Hayleia (the creator of the aforementioned program) had specified how to make most of the character, and said that when making a character you would compile as a TI prog, and then convert it to an AppVar. She, however, did not mention how to actually do this, so I sit here with a designed Pikachu character, but with no way to put it in the game lol.

4
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: September 07, 2018, 09:44:16 pm »
I don't know how?  :'(

5
Super Smash Bros. Open / Re: [Axe]How To make your own character
« on: September 03, 2018, 08:25:41 pm »
this might be a dumb question, but how do i make sprites that are bigger than 8x8 for characters?
(sorry if this seems silly, i am new to all this Calculator stuff ;D)

Pages: [1]