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Messages - qazwsx988

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1
TI Z80 / Re: [Idea] Tap Tap Revenge
« on: November 13, 2011, 09:12:38 pm »
Actually, I never made the balls bigger, might be an illusion. They just come down on a line. The screenie was just to show a concept demo, it's pretty much useless to use for actually coding the game.

Unfortunately, I don't have Skype (don't like it very much).

2
TI Z80 / Re: [Idea] Tap Tap Revenge
« on: November 02, 2011, 08:47:48 pm »
Wow, it's been a whole year since I've been online.
Yeah, I'm not too great at programming, so you can take it over, p2. Actually, anyone can take it over; I just wanted to put this idea out there and have the programming greats take it up. I might try again in the summer when I have more time.

3
Doodle Jump / Re: DoodleJump Discussion
« on: February 04, 2011, 10:21:45 am »
It's OK, I'm not saying you or your program is annoying, I find tiConnect really annoying.
Just want to play it!

4
Doodle Jump / Re: DoodleJump Discussion
« on: February 04, 2011, 12:38:38 am »
It still says it's unsigned, and whenever I transfer it, it does something weird to ticonnect, and I have to force defragmentation to get ticonnect to again.
Really annoying.

5
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: February 03, 2011, 09:48:43 pm »
Idk, I saw it in another program- the 4 level grayscale video.
Maybe its a flash app problem.

6
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: February 03, 2011, 12:27:30 am »
I think this is some asm issue, but sometimes when I quit, I go to manage memory, and theres some weird variables take look like they take up crazy amounts of ram space, like Y1- 52368, or something like that.
When deleted, calc crashes.

7
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 11:22:23 pm »
Nvm, it works, I forgot to send the other program.
IT'S FREAKING AMAZING!

8
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 07:06:30 pm »
It doesn't seem to work on a real calc, what do you have to do with the files?

9
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 31, 2011, 06:36:31 pm »
Actually I think I learned whirlwind at level 10 or 11 or 12, and spin attack earlier.
Something like that.

Is the king supposed to have a bunch of empty text when you talk to him after getting the key?

10
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 30, 2011, 08:05:32 pm »
The new update is fantastic, I love the new area and enemies.

Few bugs:
You learn "Stab" again for your 3rd skill, and the old stab doesn't go away, so I have 3 skills, 2 of which are stab.
Whats the door in the eastern path for that's in the middle of the area? It leads to a weird area.

After I reach level 10, enemies die after one spin strike hit, a bit unbalanced.
Why do you have the skills list scroll, if you can only have two skills at a time? I sometimes overshoot the menu, choose the ---- attack, and miss, which is a bit annoying.

Other than that, amazing game, even better than the last! Good work!

11
TI Z80 / Re: Starcraft: Zertaul -- Eye Candy
« on: January 22, 2011, 05:15:15 pm »
Wow, looks good!
He looks kinda depressed though; his head is hanging down.

12
TI Z80 / Re: Two player pong
« on: January 21, 2011, 11:21:33 am »
Here's screenies!
Code's not perfect yet, but included in the group is the compiled version for Mirage.

13
TI Z80 / Re: PapiJump
« on: January 20, 2011, 11:40:42 pm »
You should save the score in an avar, writeback doesn't work well for those of us who keep games in groups.
Or am I the only one who does that?

14
TI Z80 / Re: Two player pong
« on: January 20, 2011, 02:01:13 pm »
I haven't played it either, just watched it being played.
But it depends on where the ball hits the paddle.

15
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: January 18, 2011, 02:07:09 pm »
It always misses.
Like in the first demo.

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