This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Topics - Deep Toaster
1
« on: January 02, 2021, 10:41:07 pm »
So this is something someone (I think Merth or KermM) suggested somewhere around eight years ago, but I finally got around to starting to do it. Whoo! clrhome-tools-php is (going to be) a bunch of stuff open-sourced from ClrHome's massive codebase. It's taking me a bit of time to clean it up enough to publish (mostly because my web code from eight years ago was moderately atrocious), but the first batch of utilities are ready if anyone would like to use them for their own projects. Probably most interesting is Program.class.php, a class for reading and writing prgm variables that comes with a (pretty robust) tokenizer. Same syntax as IES (whence the original code) and TokenIDE (the original inspiration).
2
« on: September 28, 2020, 04:58:50 pm »
Just wanted to show off a horrifying project I've been working on for fun: https://fishbotwilleatyou.com/css/
I'm still working on the last two demos and making it more responsive for tall-screen/mobile users, but you get the idea—it's a collection of really stupid things that are technically possible in nothing but HTML and CSS. Demos that exist: - Double-click handler
- File browser
- Modal dialog
- An arcade reaction game
Demos that I'm working on: - A text adventure game
- A clock of some sort
3
« on: August 25, 2016, 07:05:35 am »
4
« on: August 21, 2015, 01:51:39 am »
5
« on: September 05, 2014, 02:33:42 am »
I was typing a search query into Firefox's address bar (note that this is not even Chrome's Omnibar) when I started thinking about how much I really rely on Google. I'd say a good 70% of the things I type into my address bar aren't URLs at all but are meant for Google. That's really how we browse the web now, isn't it? If Google (and other search engines I'm assuming) never existed, I wouldn't know 99% of the things I know about computers and the internet. I'd almost certainly never come across a site like Omnimaga—imagine the link chain you'd have to take to get there from a site like Facebook or Wikipedia's main page! Of course, that's assuming I'd have heard of Facebook or Wikipedia at all, or that anyone would have, without Google. The Verge ran an interesting piece about a browsing competition without search (basically the "Wikipedia Game" across the entire Internet), and you can imagine how difficult that must be. They say that the Internet is all connected by a titular Web of links, but really it's Google gluing it all together. A final scary thought: When Google went down for less than five minutes last year ( 99.999% uptime, which is absolutely incredible if you think about it), traffic on the Internet as a whole dropped by 40%.
6
« on: August 19, 2014, 09:07:23 pm »
7
« on: August 14, 2014, 05:59:32 pm »
I wrote this thing mainly because it was a pain having to figure out and reinstall every one of these little things each of the four times I had to reinstall Xubuntu on my computer in the last six months. Hopefully I don't have to do it again, but it's still nice to have around because some of these things are a bit out of the way. I know some people here use Xubuntu/XFCE so I thought I'd share: A lot of it is probably pretty specific to my preferences, but there are things like setting up a LAMP stack and calculator dev tools (which aren't specific to Xubuntu/XFCE) that might come in handy. EDIT: It's in Markdown format, so copy-and-paste it in to here to see a prettier version.
8
« on: July 28, 2014, 02:32:28 am »
I'm getting ready to release a copy of Maximum Security with the full level editing suite ahead of time. As I mentioned in the main project thread, the game is going to run on level packs, which anyone (who bothers) can create to as much depth and detail as the main, built-in levels. These level packs would be released independently (think Super Mario 2.0 levels). So if anyone's interested, you can help create some level packs ahead of the actual game's release so there's already a variety to choose from
9
« on: July 26, 2014, 02:23:54 am »
So I just spent all day figuring out loading helper data from the archive for my Axe game. Of course there were plenty of crashes, but four (!) in particular were bad enough that I couldn't ten the calculator back on without doing the battery+DEL trick.
My archive seemed fine afterward, no lost variables or corruption or anything, but it got me wondering how I even got to that point (and so often). What would cause such a crash where pressing the ON button doesn't work anymore?
10
« on: July 24, 2014, 01:12:55 am »
LATEST VERSION: http://www.omnimaga.org/maximum-security/demos-and-bug-reports-21366/msg391694/#msg391694This isn't much of a demo in terms of content; there's only one level, and it's a test level, and there's no way to get out of it except by pressing CLEAR (quit). But you can try out the physics and stuff I suppose.
MAXSEC is the main program and TEDIT is the (soon-to-be-incorporated) level editor.
In the main program, none of the menu items really do anything; making any sequence of selections gets you to the test level (again, quit by CLEAR).In the level editor, use 2nd to add a block, DEL to delete it, and MODE to choose the block cursor.
11
« on: July 23, 2014, 02:39:02 am »
12
« on: July 13, 2014, 06:26:43 pm »
This is a bug that struck me twice in six months (after wiping my computer twice and having to install TilEm on it each time), and each time took me half an hour to work out the solution, so I thought I'd post some instructions in case someone else runs into the same bug as me. If you're compiling TilEm on Linux according to instructions (especially true for Ubuntu variants it seems) and run into an error "adding symbols: DSO missing from command line," edit the file tilem/gui/Makefile to replace the line LIBS = with LIBS = -lm . Recompiling should work without errors (assuming you have all the dependencies installed). Hopefully the maintainers can modify their source to get rid of this bug, but for now that workaround works for me.
13
« on: July 11, 2014, 08:48:30 pm »
Is there a quick way to get a calculator's ID?
What I'm trying to achieve is a levelpack system where a user's progress and scores while playing a levelpack are stored in an appvar along with the levelpack tilemap and the current calculator ID. If a user transfers a level pack to a different calculator, the game would notice that the calculator ID changed and wipe the progress/scores immediately, so it's a clean game for everyone.
14
« on: January 22, 2014, 07:11:22 pm »
So I'm looking into getting some decent web hosting for ClrHome. Does anyone have any suggestions as far as relatively inexpensive web hosting services that can take a small site or two (or three)? There are plenty of reviews online but I thought I'd see if anyone has personal experiences. Some things I'd need, in case it's relevant: - Apache/PHP backend
- FTP access
- Good bandwidth and CPU stuff
- Cron jobs
- Email services
- Unlimited subdomains
I was going to go for HostGator because it looked nice for $3.95 but apparently that only works if you buy three years at a time, which I'm unable/unwilling to do at the moment. (And when I tried to call them for particulars on features provided they told me to hold for 30 minutes )
|