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Casio Calculators / Porting Addins for SH4
« on: February 03, 2013, 11:42:07 pm »
I have just started working on porting some games from older models to SH4, explained as possible here: http://community.casiocalc.org/topic/7000-power-graphic-2-development-thread/
I have zero experience with C and the Casio SDK but I have gotten the application CalcCity to at least run on my calculator.
Unfortunately, it still crashes sometimes (but never in the emulator/debugger...) so I was wondering what it takes to get a debug output on the device itself.
Also, I had to replace Epsilion with RevolutionFX, but there are some modified files linked in the thread. How do I use those?
Hopefully someone here (or there) can help.
I have zero experience with C and the Casio SDK but I have gotten the application CalcCity to at least run on my calculator.
Unfortunately, it still crashes sometimes (but never in the emulator/debugger...) so I was wondering what it takes to get a debug output on the device itself.
Also, I had to replace Epsilion with RevolutionFX, but there are some modified files linked in the thread. How do I use those?
Hopefully someone here (or there) can help.