Inspired by Illusiat, powered by TI, and running on glucose, I have decided to program a sort of anti-RPG, in which you seek to help your master destroy the world, instead of rescuing it! Hence, it will be called Anti-RPG, due to the role reversal here.
I’ve just started coding this, and hope to finish within a reasonable span of time (three months, give or take a while) barring catastrophic RAM clear, etc. (It happens. I was programming in the shower once, dropped the calculator, and got a RAM clear. That’s NEVER fun.) Like Illusiat, it’s going to be written in pure BASIC, with a little bit of xlib for flavor (i.e. unarchiving). Of course, I’m not completely vapid, uninteresting, and derivative (pardon the math pun), so I don’t intend for this to be an exact clone. Where’s the fun in that?
I’m planning on making four character classes: Defiler (warrior type), Necromancer (mage type), Thief (think speed), and Psion (super mage type, but also super weak physically). Each will come equipped with its own set of skills; advancing to higher levels unlocks more powerful and useful skills (max level is 50). Thus, replay value will be increased somewhat, as hopefully each class will be played sort of differently. (I’d be surprised if you could melee your way through the Psion class, the way I’ve planned it.)
Possible ideas (if not too difficult/bulky to implement): status ailments on both you and monsters, a “pillage” feature for towns where you raid the town, gaining massive amounts of loot but no longer being able to use it (you are evil, after all), an equipment system (gotta use L3 for something), and whatever random delightful ideas you guys suggest.
I don’t believe I’ll be needing any help with this, so bring in the suggestions and I’ll see what I can do!
Random note (more for me not to forget than for your informative pleasure): [A] is very important. Do not modify or delete [A]. (It’s the world map. No, not your screen map. The WORLD map.)