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Topics - BlackCode

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Axe / Basic in Axe
« on: September 22, 2013, 11:57:42 am »
I feel like this should be incredibly easy, but experimentation has not given me any help.  Obviously its easy to execute an Axe program from within Basic, but how can the process be reversed?  Essentially I'd like to use the simpler data handling of basic for a portion of my program.

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Axe / Sprite Overwriting
« on: September 21, 2013, 11:04:27 pm »
Alright, I'm making a cursor for a menu, and need to figure out how to draw it.  It seems simple enough, but the problem arises when it overlaps with text.  Ideally it would just display over the text, however I cannot find a way to do this.  Pt-off will erase the text, and I'd rather not retext(?) the entire screen every iteration as it would be slow and ugly.  Pt-on has the side effect of not erasing the cursor, so I leave a trail of on pixels (which, while fun, is undesired).

Edit:  Simplest solution preferred-speed is not critical.

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Axe / Map Data Storage
« on: August 24, 2013, 01:20:49 am »
Hello everyone, first post and all!  I just have some questions about the "best" way to store map data.  I've been playing around with Axe, and am starting to work on a map, but I'm not sure how to store data in a way that fits my needs.  I need to be able to change the map while the program is running.  Ideally, I also need a large space to store my data and/or a way of efficient compression (consider that maps will likely be highly detailed).  Any and all help is appreciated, even if it just consists of linking me to a resource I've missed.

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