1
Axe / Chaning type byte?
« on: September 09, 2011, 06:34:34 pm »
Is there a way to change the type byte of a program using axe, for example, changing it into an appvar? If so, how?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
Axe / Chaning type byte?« on: September 09, 2011, 06:34:34 pm »
Is there a way to change the type byte of a program using axe, for example, changing it into an appvar? If so, how?
2
Axe / Question about GDBs« on: April 09, 2011, 01:59:26 pm »
I need to initialize a GDB and I only want [01] to be the tile number in it to being with. Is there a way to initialize it with tons of [01] values without having to type out all the thousands (yup, i want thousands ) of [01]s? otherwise I'll have a sea of the following...
[010101010101010101010101010101010101010101010101] [010101010101010101010101010101010101010101010101] etc I thought fill at first but that requires a value already in the object. Any ideas? 3
Art / 7x7 Chess sprites« on: April 08, 2011, 11:26:28 pm »
I need 7x7 monochrome chess sprites for each piece, for black and white players. I have my own for a couple of the pieces but I don't think they're good, so I'd like for others to share what they can do whith a 7x7 size >_<. I would've made it larger, but a full 8x8 board doesn't fit with any larger sprites :\.
4
Axe / Questions about appvars« on: April 08, 2011, 10:21:20 pm »
I tried using an appvar for basically a boolean list in one of my programs, but it kept giving me back bizzare numbers when using {x + appvarName}, where x would be the correspondind byte number, despite me only storing 1s or 0s into each byte. So how do appvars differ from lists when using them with the curly brackets that cause this?
Also, how do you store/recover compiled programs into/from appvars? 5
Axe / Program freezing at the end« on: April 03, 2011, 09:25:12 pm »
I am making a maze game. It makes the maze and lets you move through the maze, but hitting the clear button to exit the game or beating it results in the calculator freezing and I'm not sure why. I used Full mode but set it back to normal before running the navigation part. All it has to do from where it is working and the end of the program is exit its loop through an "End". I backed it up before trying to run it so it isn't too big of a problem, but I don't get why it freezes. Can anyone help?
6
TI Z80 / Image Cropping/Moving program« on: February 04, 2010, 04:42:14 pm »
Well, the formula method cannot work, because i found one that actually worked to an extent, created an image that resembles it but it wasnt perfect, or close to perfect so I will just have to start from scratch again and hope to find a new method
7
TI Z80 / Pythagorean Program« on: February 02, 2010, 04:50:43 pm »
I have been working on a program, well it works but im making it better, that requests you to input the length of a leg of a triangle and it will give you all of the right triangles it can be in with all sides integers while it is still a leg. I don't have my cord right now but here's an example of what it would show/do.
Note: the etc at the end isnt in the end of the program, i just didnt want to type out all the outputs it gives the * means its an action the input 120 is just an example number you would type in, the following numbers all actual results it gives for 120 (go ahead, check them) -Input ? 120- *clears screen* Possible Triplets (with the leg you entered being "A") B=3599 C=3601 Area=215940 B=1798 C=1802 Area=107880 *pauses screen* *clears screen* B=1197 C=1203 Area=71820 B=896 C=904 Area=53760 *pauses screen* *clears screen* B=715 C=725 Area=42900 B=594 C=606 Area=35640 *pauses screen *clears screen* [etc] EDIT: Alright, the program is uploaded, feedback is welcome and appreciated EDIT: OOPS! I just noticed an extra character in the program that will make it error. If it tells you there's an error, delete the list symbol infront of the List1. (There will be 2 small Ls, delete the first one). Sorry about that, it was just a mistake from my optimizations. 8
TI Z80 / Simon Game« on: December 22, 2009, 09:59:00 pm »
I've been working on a simon game for a bit now, I've added the following features:
~ Customizable Range of numbers that show up ~ Automated High Score list ~ Backward Mode (You have to enter in the number sequence backwards) ~ Entry modes of the numbers all together or seperately I plan on adding more but for now, enjoy what I have so far. Download it here: http://www.sendspace.com/file/m1ohog
Pages: [1]
|
|