This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Topics - saintrunner
1
« on: January 25, 2014, 03:18:13 pm »
Hello! It's been a long time so I understand if you don't remember me, but if you do I still send a general GREETINGS! It's been probably almost 2 years since I last visited Omnimaga due to life complications and schedules, but I have been nevertheless busy. Currently, myself and two other former Omnimagians, BinderNews and ThunderMagnet have been running a minecraft server. Under recent events we find our selves searching for new members to increase population. After a quick meeting with Binder and Thunder, we have decided a general invitation to all our old friends from Omnimaga would be a nice gesture And so I send a WARM HELLO and an IP address to the Vortexel Minecraft server. 198.24.171.34:25600 Thanks much and I hope to meet back up with a few old friends from the Omni Community Formally, saint p.s. I do recall there being several rules as to posts and such on the forum so I apologize if I miss categorized or failed to properly do something.
2
« on: October 25, 2012, 10:22:44 pm »
Why hello omnians! It is I, saintrunner! Returning from a long break from the calculator community. I return with a new found knowledge and passion for java and computer programming and development, and apologies for abruptly leaving with out carrying on updates on projects like Seeker, Zelda, and Tiny Craft (what ever happened to that anyways). Also, apologies to any of you who sent me sprite requests I was unable to complete O.o But alas I am back, hopefully for awhile news: I am planning on working on various 3d Java engines and personally may forsee one of them to by chance 'mutate' into a full out computer game! I am also taking sprite requests again, this time please directly email at [email protected] !!!! And if you care to see my previous work there should still be a thread link in my signature (assuming the thread is still around) Finally: greetings to all who arrived during my absence, and pleasant tidings from me to you! ~ saint has returned ~
3
« on: March 07, 2012, 01:22:38 pm »
So my school is having a Pi day next week, and my class is required to complete a project or presentation for that day. Since it only needs to be math related I think I might make a game or effect on the calc to show the class. Problem being, I don't know what exactly I should do I am thinking possibly something with circles. Then I can show the code Involving pi and the game with the circles. Any ideas?
4
« on: February 22, 2012, 08:17:15 pm »
I walk down the hall in my high school programming on a chunky, color lacking TI-84+ se calc.......people laugh and stare at me
I walk down the hall in my high school programming on a thin (ner), shiny, new, colorful CASIO PRIZM fx-CG10 calc....people drop there jaws in awe, quickly run over and ask "WHAT IS THAT!?" and say "that is one kick butt calc man"
This ^^ happened to me today lol, not sure how to respond but it made me laugh
Both are amazing calculators in my opinion.....but when you judge a book by it's cover
edit: how would you respond?
5
« on: February 21, 2012, 09:41:10 pm »
As Casio calcs are becoming more and more popular here at Omni, I took it upon myself to figure out a very simple movement code so all us new Casio users can begin our long but enjoyable journey on more Casio games! If you are accustom to TI-BASIC you could probably figure all this out as only a few things are different. Also I would like to state that if you plan to use tiles with this code (I'll probably make a tutorial on that later) you might need to tweak a few things like the location of cleartext's. 28=up, 27=right, 38=left, 37=down Now to the nitty gritty The best way for me to do this is to comment the code and explain areas of importance: ClrGraph:ClrText ->this will just make sure there is nothing on the screen 1->X:2->Y -> sets your variables for your beginning location While 1 ->begins loop Getkey->G ->sets all keypresses to G in a sense Locate X,Y,"@" -> commonly 'output(' in TI-Basic this will draw your symbol as point X,Y, or 1,1 If (G=27 And X=/21) ->checks if getkey 27 (or right) is pressed and X does not 21 (the far right side of the screen) Then X+1->X ->add one to X, or in other words move to the right Clrtext ->gets rid of previously drawn character so you don't end up with a line of characters :P IfEnd -> ends the If statement If (G=38 And X=/1) ->if left key is pressed and not all the way to the left Then X-1->X Clrtext IfEnd If (G=37 And Y=/7) ->the next lines of code will be basically the same thing, but in accordance to up and down or Y Then Y+1->Y ClrText IfEnd If (G=28 And Y=/1) Then Y-1->Y ClrText IfEnd If G=47 ->if exit is pressed Stop -> .....well STOP! lol IfEnd WhileEnd -> end the whole while loop that's about it post comments and questions, but most of this should make sense! Enjoy!
6
« on: February 21, 2012, 05:20:22 pm »
First thing I made with my new PRIZM It's small, but it's a start as I learn casio BASIC! http://www.casiocalc.org/?showtopic=2448^^ This is where I'm learning in case anyone else is interested
7
« on: February 19, 2012, 10:08:13 pm »
Coming to you soon from "BlakPilar and saintrunner Productions"
edit: also if you up rate a post by me, make sure you up rate a post by BlakPilar too, as this is an equally shared project by us both, so one of us shouldn't receive all of the respect
8
« on: February 17, 2012, 06:57:25 pm »
:ClrHome :4→X :5→Y : :Lbl A :Output(X,Y,"@" :While 1 :getKey→G :While G=0 :getKey→G :End :If G=24 :Then :Output(X,Y," " :Y-1→Y :Goto A :End : :If G=25 :Then :Output(X,Y," " :X-1→X :Goto A :End : :If G=26 :Then :Output(X,Y," " :Y+1→Y :Goto A :End : :If G=34 :Then :Output(X,Y," " :X+1→X :Goto A :End : : :If G=45 :Then :ClrHome :Stop :End : :If G≠24 or 25 or 26 or 34 :Goto A :End can someone help me with this? I feel there is a more effective way to code movement. Thanks ~saint~
9
« on: January 30, 2012, 08:12:44 pm »
So after enjoying thydowulays's tutorial, I decided to make some sort of RPG shooter! I already knew how to make tilemaps, but I never actually did much with them. TILL NOW My idea is having a game where you can shoot and destroy, just about anything you want Massive carnage! with many monsters and people and such Here is all I have right now. basically just the movement and direction stuff. I think I'll also change the character sprites, but the one thing I really need is a name!!! Let me know what you all think Below is a screenie of current progress Thanks a ton: saint
10
« on: January 20, 2012, 09:39:02 pm »
So after finally learning tilemapping, I am finding I can't figure out how to implement scrolling! I wanted to get it so when I started moving right or left the screen moved the opposite direction. but to be honest I don't think my tilemapping is gonna work. so could someone make me a tutorial on a sidescrolling tilemap? And I want this for a platformer jsyk Thanks
11
« on: January 20, 2012, 04:22:51 pm »
So I'm trying to make a plat-former (tilemapped) and I want to have scrolling so when I go far enough to the left or right the screen moves with you, like the old mario games problem is I don't know how I do have the tile map stuff, but if someone could direct me to a tutorial or maybe they could help me I'd appreciate it Thanks
12
« on: January 11, 2012, 09:07:30 pm »
So I was wondering if anyone would like to do a mini group project with me! Like if 2-3 people want to join,we could come up with a game design, code, game play, look and layout, and everything I think this could be fun, so if your interested just say so, and when we get to like 3 more people we can start on the idea! Oh yeah! and preferably axe or basic or something like that
13
« on: January 11, 2012, 01:54:28 pm »
14
« on: January 06, 2012, 11:19:16 pm »
So I have seen a lot of cool stuff come out for nspires, and I am quite interested! Could someone share with me the pro-s and con-s of buying one and of the calcs themselves!? Specifically a nspire cx thanks!
15
« on: January 03, 2012, 02:17:46 pm »
Ok so the time has come where my game I've been working on 'Seeker' has become WAY to BIG! And it is no longer executable, but I believe if it is in an app it will work. one problem. I don't know how to make it into an app! Help!
|