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Topics - SamTebbs33

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Hi!

I would like to apply a bitwise left rotation to the each of the two bytes of a number and found that there was a command in asm that does this.

Is it possible to execute this command (RLC) from within the Axe syntax? If not, is there an asm program that I can execute to do this?

If none of the above are possible, does anyone have any knowledge of a routine that applies a left rotation to the first 8 bits ad then the last 8 bits of a two byte number?

Thanks!

2
The Axe Parser Project / Setting Xmin, Xmax, Ymin et.c
« on: January 18, 2014, 11:43:16 am »
Hi!

Is it at all possible to change Xmin, Xmax, Ymin, Ymax, Xscl and Yscl from within an Axe program? I have tried several methods such as GetCalc("varXmin") but none seem to be doing what I need, is it at all possible and if so, what am I doing wrong?

Thanks!

3
Axe / cos(, tan( and sin( return strange values
« on: January 16, 2014, 12:43:34 pm »
When using Disp {sin(90)}>Dec I get 8, why is that? If that is supposed to happen, could anyone guide me to somehow getting the proper value of sin(90)?

Thanks!

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I recently made the switch from TI-Basic to Axe, but was very disappointed when I realised that I can't use some of my favourite commands such as fPart( (which I used to use all the time for data compression), iPart( and angle commands such as R>Pr.

Why is this and will they be useable in the future?

P.S Since the fPart and iPart commands can't be used, how would I go about getting the integer and decimal parts of numbers? This functionality is VERY important for the game I'm making.

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