Hai. I'm JacksonML. Umm... not sure what to put here . I make amateur games using Axe. Axe and my Ti calculator are what consists of most of my school day if that makes sense. So umm hi! You'll often see me using this emoticon a lot --> I overuse it .
Version 1.2.1 Has been released! What's new in this release?
Made bird’s deceleration/acceleration faster (falls faster) Some more miscellaneous optimizations to rendering and math operations Bird flies faster! You now have a visible animated ground! No longer just a solid boring line! Other bugs and optimizations I forgot about
The only reason why I created this was because I was competing with a friend to see who could make the best flappy bird clone. I think I won, but that might be debatable. Enough rambling about what this project came from, let me show you guys the actual thing.
Here's comparing 1.1.4 to 1.2 without any speed limitations (Speed is Normal not Full)! Don't worry that speed isn't actually the speed you'll be playing
Spoiler For Spoiler:
1.1.4 1.2
As you can see I stink at playing on WabbitEmu.
Changelog
Spoiler For Spoiler:
Before Omnimaga Release:
Spoiler For Spoiler:
V 1.0 - Initial relase
V 1.0.1 - Fixed bug that would prevent you from flying up - Added version display
V 1.0.2 - Fixed bug with highscore reset having large number initially
V 1.1 - Improved battery usage - Archives highscore to keep highscore safe - Slightly faster - Added "Game Over" text to death screen
V 1.1.1 - Imporved loading speed - Greatly decreased score saving time
V 1.1.2 - Improved score increase time
V 1.1.3 - Changed "High" to "Best" - Improved pipe generation
V 1.1.4 - Released to omnimaga - Cleaned up source code - Reduced file size slightly
V 1.2 - HUGE improvement of frame rendering speed - Cool features in the future! - Cleaned up source code - Minor optimizations here and there
V 1.2.1 - Made bird’s deceleration/acceleration faster (falls faster) - Some more miscellaneous optimizations to rendering and math operations - Bird flies faster! - You now have a visible animated ground! No longer just a solid boring line! - Other bugs and optimizations I forgot about