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Axe / Painting Sprites from File/RAM
« on: October 29, 2018, 10:49:01 am »
So I've been trying to save my Sprites in an Appvar. That means 8 Byte per Sprite in a dedicaded Texture section, which isn't a problem.
But how do I actually paint them from a File?
Let's say my Sprite is in Y0 to Y0+7.
I tried the simple way Pt-On(0,0,{Y0}) which seems to only use the first Byte and only make sime gibberish.
But how do I actually paint them from a File?
Let's say my Sprite is in Y0 to Y0+7.
I tried the simple way Pt-On(0,0,{Y0}) which seems to only use the first Byte and only make sime gibberish.