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TI-Nspire / [LUA] Nonograms
« on: April 01, 2012, 04:01:20 pm »
Nonogram
Looking at pianoman's nonograms topic, I saw that the puzzles weren't that interesting, but it had potential to be improved. I remembered that I used to play on the Internet a flash version called TylerK's Picross game, until it was taken down (The word picross is a registered word by Nintendo AFAIK). This version includes a little over 30 puzzles with a size of 15x15.
CONTROLS:
DIRECTIONAL KEYS - Moves through the puzzle
ENTER - fills a cell (you solve the puzzle with this one)
BACKSPACE - crosses out a cell
RETURN - marks a cell (just for guideline)
CONTEXT MENU - opens the context menu
ESC - closes the context menu
TAB - starts a new level, randomly chosen
c - checks the puzzle to see if is solved correctly or not
h - hint
r - resets the puzzle
s - solves the puzzle
p - picks the next puzzle
There are a few things that could be improved, like creating a pop-up to choose the level, marking the already answered puzzles or even be able to create your own puzzles. I guess I'll consider those options if I decide to do a next version of this game...
At last, I would like to give credits to TylerK, I used his puzzles to create the game. And pianoman, I re-coded his work to make it more versatile, thanks a lot
EDIT: added control with the number keys (only on the LUA code, though)
Quote
Nonograms, also known as Hanjie, Paint by Numbers, or Griddlers, are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column.
Looking at pianoman's nonograms topic, I saw that the puzzles weren't that interesting, but it had potential to be improved. I remembered that I used to play on the Internet a flash version called TylerK's Picross game, until it was taken down (The word picross is a registered word by Nintendo AFAIK). This version includes a little over 30 puzzles with a size of 15x15.
CONTROLS:
DIRECTIONAL KEYS - Moves through the puzzle
ENTER - fills a cell (you solve the puzzle with this one)
BACKSPACE - crosses out a cell
RETURN - marks a cell (just for guideline)
CONTEXT MENU - opens the context menu
ESC - closes the context menu
TAB - starts a new level, randomly chosen
c - checks the puzzle to see if is solved correctly or not
h - hint
r - resets the puzzle
s - solves the puzzle
p - picks the next puzzle
There are a few things that could be improved, like creating a pop-up to choose the level, marking the already answered puzzles or even be able to create your own puzzles. I guess I'll consider those options if I decide to do a next version of this game...
At last, I would like to give credits to TylerK, I used his puzzles to create the game. And pianoman, I re-coded his work to make it more versatile, thanks a lot
EDIT: added control with the number keys (only on the LUA code, though)