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TI Z80 / Touhou Project 83+
« on: October 15, 2008, 02:43:32 pm »
Crosspost from United-TI, pictures might not work.
Touhou Project 83+ (updated August 18th)
A port of the famous Japanese danmaku (bullet curtain) shoot 'em up game. The game is made primarily for the 83+. It should work on the 83+SE, 84+, 84+SE and nSpire (with 84+ keyboard) because of backwards-compatibility. However, support for fast mode or special 84+ features isn't planned.
A movie of typical gameplay of the original can be found here.
First public alpha
touhou.8xp (7.02k )
Current features
* 8 directions of movement
* Sweet splash screen
* Precise physics engine with fixed speed (no lag if suddenly a lot of bullets appear)
* Support for up to 32 enemies at the same time.
* 16 billion directions of enemy movement
* Custom enemy patterns
* Shoot and kill enemies
* Support for 8-pixel wide sprites
* Getting shot by an enemy
* Multi-screen levels.
Planned features
* Custom bullet patterns
* Awesome boss fights
* 16-pixel wide sprites
* Multiple difficulties
* Nice story with a big focus on the characters (expect something cheesy)
* Full screen boss pictures
Maybe:
* Weapon upgrades
* External level support
* High scores
Definitely not:
* Greyscale
Screenshots
Movement and shooting

Menu + diagonal movement

Patterns and bullet hell

Enemy-bullet collision, explosions

Levels, player-enemybullet collision.

Character graphics
Forest Magician

Ice Fairy

Lunarian Nurse

Moon Rabbit

Alternate look:

Chinese Girl (not included)

Strange Magician (player) dancing

Touhou Project 83+ (updated August 18th)
A port of the famous Japanese danmaku (bullet curtain) shoot 'em up game. The game is made primarily for the 83+. It should work on the 83+SE, 84+, 84+SE and nSpire (with 84+ keyboard) because of backwards-compatibility. However, support for fast mode or special 84+ features isn't planned.
A movie of typical gameplay of the original can be found here.
First public alpha
touhou.8xp (7.02k )
Current features
* 8 directions of movement
* Sweet splash screen
* Precise physics engine with fixed speed (no lag if suddenly a lot of bullets appear)
* Support for up to 32 enemies at the same time.
* 16 billion directions of enemy movement
* Custom enemy patterns
* Shoot and kill enemies
* Support for 8-pixel wide sprites
* Getting shot by an enemy
* Multi-screen levels.
Planned features
* Custom bullet patterns
* Awesome boss fights
* 16-pixel wide sprites
* Multiple difficulties
* Nice story with a big focus on the characters (expect something cheesy)
* Full screen boss pictures
Maybe:
* Weapon upgrades
* External level support
* High scores
Definitely not:
* Greyscale
Screenshots
Movement and shooting

Menu + diagonal movement

Patterns and bullet hell

Enemy-bullet collision, explosions

Levels, player-enemybullet collision.

Character graphics
Forest Magician

Ice Fairy

Lunarian Nurse

Moon Rabbit

Alternate look:

Chinese Girl (not included)

Strange Magician (player) dancing

