so, for the past while, have been making "glitch art" things, which basically entails taking bits and pieces from existing images (sometimes things i take myself), modifying them algorithmically or randomly in interesting ways, and pasting them together to make something new.
here are a few (click for full versions, but watch out for large file sizes!):
We apologise for how long it took, but the results are finally in and tallied. If you need a quick reminder, this year's competition was exclusively for the monochrome TI 83+/84+ series of calculators. we had two categories:
1. BASIC
2. Axe/Assembly/Hybrid BASIC
Each entry in both categories was then judged in two ways: by a team of staff acting as judges (according to the criteria listed here), and via a forum public vote. The results from both sections were then determined by adding the results of each. Prizes will be awarded to the top three entries in each category (as per described here). Now, without further ado, here are our three winners from each category!
Axe/Assembly/Hybrid BASIC
Game Title -
Total Score -
Author
Tipover
367.5
Koen "Keoni29" van Vliet
Jezzball
344.5
Christopher Mitchell
Pik0Pik0
338.5
Zero44
Pure BASIC
Game Title -
Total Score -
Author
Plot+
367.5
Caleb Hansberry
Binary Puzzle
309.25
Sorunome
Toy Wars
269.75
William Shipley
And that's it! A hearty congratulations to our winners as well as a big thank you to everyone who participated; We hope to see you all again next year!
I've attached the full results below if you want to see who placed where and for what reasons in more detail.
EDIT: If the winners would please PM geekboy1011 their addresses, he will handle shipping you your prizes!
I'm into indie, electronic, soundtrack, folk, and ambient, including: 菅野よう子, Radical Face, Flashygoodness, Yellow Ostrich, Julsy, Wolf Parade, Matthew Dear, Youth Lagoon, Solar Fields, Generationals, David Housden, Fanfarlo, The Voodoo Trombone Quartet, LCD Soundsystem, Julsy & Zach Schimpf, Andrew Bird, Beirut, Heather Woods Broderick, Sin Fang, Tepetl, World.I.Made, Stars, johnny_ripper, The Flaming Lips, Tom Waits, Ilaria Graziano, Shoji Meguro, Gregory and the Hawk, Electric President, Laura Marling, Tim Kliphuis, Cornelius, Tujiko Noriko, Andrew Bird's Bowl of Fire, Olivia Newton-John, Jim Guthrie, Nicklas 'Nifflas' Nygren, Sufjan Stevens, The Seatbelts, Helios, Theophany, Dan Deacon, Portugal. The Man, Mystery Jets, Ohbijou, Laura Gibson, Gregory Alan Isakov, Alec Holowka, Born Ruffians, Benoît Pioulard.
As of today, there is a "new" v6 theme acting as the default. At the moment, it is just a duplicate of v5 with a new banner i made to include more recent community programs. However, if you have any other suggestions for how things could be tweaked visually, feel free to post them below!
Also as of today, Sorunome has replaced the non-functional search bar (which has long been out of commission due to obscenely slow loading times) with a redirect to a site search on DuckDuckGo, so be sure to thank him if you see him around =)
things like kerm's Source Coder 2 or merth's TokenIDE are all well and good for converting an 8x program between plaintext and link formats, but there are a few limitations to both: namely that they require graphical environments and cannot be scripted. to achieve these two purposes, i've started writing a tokeniser/detokeniser of my own (github). it's already functional, with the only remaining tasks being adding in full token sets (right now it only contains a very small subset of the axe tokens which i was using for testing purposes), implementing the option to skip comment lines, optionally writing to stdout, and writing the detokeniser (which is much simpler than its counterpart). have a screenshit!
it seemed about time to update the old banner again, seeing as how the pictures and screenshots are a bit out of date. changing around the style completely wouldn't go well with the current theme, though. post any suggestions for screenshots you'd like to see up there! also, should "The Coders of Tomorrow - Since 2001" be changed to a different font? post suggestions for that as well!
this game is brilliant. it blends multiple ideas to create a system that has all the best bits of tower defense (unit placement and waves of enemies), shmup (LAZORS EVERYWHERE, manual aim control), and rts (resource management) to make something that isn't quite any of them. the cartoon-y art style, unique soundtrack, and jokes throughout don't hurt things, either. oh, and the latest build supports online multiplayer =D.
because it's still in beta, it's on sale (75% off, as of this writing) right now over on desura, so, if this at all piqued your interests, you should definitely go snag a copy! (oh, and, if any of you happen to get it, feel free to poke me for some co-op)
heyo, everyone! what options are there, if any, for a portable music player that has space for 100+ GB of data and can scrobble? my old 8GB fuze + 32GB SD card combo has finally died, and i want something that can actually hold my entire library, but the options seem rather slim.
Firefox OS (formerly known as Boot 2 Gecko) is a new, open-source mobile operating system by the mozilla team. unlike it's competitors, it runs web technology almost directly on top of a linux kernel (it uses Gonk, a stripped-down linux distro with plenty of hardware support for HTML5/javascript etcetera) to make them MUCH faster. basically, the entire operating system is a web browser, with the interface written in HTML5 and completely customisable by the end user. a couple of hardware companies have signed on to produce phones, and prototypes are already making the rounds. so, who's excited?
oftentimes, a game's bugs and glitches can offer even more enjoyment than the game itself, because of the degree of freedom they can allow along with the satisfaction of discovering something completely new.
so what are your favourites?
* shmibs loves most the glitches in ocarina of time and majoras mask. for the most part they are completely harmless to the game itself, but they allow you to do things out of order or just see link doing really funny things (like swimming on land).
the glitches in kotor2 were also pretty satisfying. there were a couple of areas where an infinite number of enemies could be spawned, yielding infinite experience, as well as glitches for cloning lightsabers (crystals and all) and placing an infinite number of crystals inside a single lightsaber. being ludicrously overpowered is always fun.
here's another slightly amusing thing i found just now. remember that hole in the ceiling at the beginning of amnesia? here's what it looks like from above:
The contest results are determined 60% by the chosen judges and 40% by community vote. This is the place for you to vote for your favourite of the 6 Nspire/Prizm (although we didn't actually receive any Prizm entries) category entries, which are:
LuaTowerDefence (Adriweb)
Osmos (Nick)
pacman (lkj)
Siam (Loulou 54)
snake_multi (linuxgeek96)
The Squares Do Not Die (cyanophycean314)
choose your two favourites from the list above, and remember, the criteria emphasised in this contest are:
Theme: How the quality and application of AI enhances the game
Graphics: Uh, graphics. Is it pretty? How do graphics enhance the game?
Gameplay: Overall quality, fun-level, replayability, addictiveness, etc.
Speed/Usability: Controls, speed, compatibility (can it run on both nspire and prizm?), game design/flow
Originality: Original game concept, application of a port, application of old code or others' help
entries are included in the attachment below
EDIT: i have updated the attachment to include minor bugfixes from lkj and linuxgeek that drastically improve playability. if you have previously downloaded, please do so again.
The contest results are determined 60% by the chosen judges and 40% by community vote. This is the place for you to vote for your favourite of the 6 z80 category entries, which are:
CYANOID (Stefan Bauwens)
Embers-Phoenix (squidgetx)
M.E.T.A. (yeongJIN_COOL)
Vortex (Builderboy)
ZAMPO! (cooliojazz)
Rock Paper Scissors (ztrumpet)
choose your two favourites from the list above, and remember, the criteria emphasised in this contest are:
Theme: How the quality and application of AI enhances the game
Graphics: Uh, graphics. Is it pretty? How do graphics enhance the game?
Gameplay: Overall quality, fun-level, replayability, addictiveness, etc.
Speed/Usability: Controls, speed, compatibility (can it run on 6mhz models?), game design/flow
Originality: Original game concept, application of a port, application of old code or others' help
entries are included in the attachment below
EDIT: updated the attachment with the bug-fix version of squidget's entry as well as ztrumpet's entry, which was misplaced during submission. if you previously downloaded the entries, please use the new one instead.