This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - yoman82
1
« on: May 03, 2012, 05:34:10 pm »
Hey guys, I've been looking around for any way to convert save games from tiboy to ones usable on the computer. Is there any available or any in the works? Thanks a lot!
2
« on: June 03, 2011, 03:11:10 pm »
You're right, thanks a lot. I was a version out of date.
3
« on: June 02, 2011, 12:58:42 pm »
Wow. This is an incredibly program. Is there any way we could have an in-app list of key shortcuts for reference?
4
« on: June 02, 2011, 12:57:05 pm »
I would love that. Poll-worthy?
5
« on: June 02, 2011, 12:54:55 pm »
has there been any progress on this, such as fixing the checkmate bug?
6
« on: April 22, 2011, 01:08:28 pm »
Hi guys. Great system by the way, this works excellently for me. However, I have to ask, does pokemon yellow work completely (IE with saving and stuff)? Because I remember an earlier topic about the 32k saves being too large or something... though I can't seem to find it now. Thanks a lot. EDIT: Ah, shit. Doesn't work on the new ones.
7
« on: April 05, 2011, 06:11:58 pm »
There was another chess game with an ai... and programmable difficulty. I'm not criticising you, I'm saying this because it was open source and you could look at the code. I could find it if you want
8
« on: October 02, 2010, 10:50:02 am »
DJ- I'm talking about mainly making use of the TI BASIC math functions.
9
« on: October 01, 2010, 05:12:36 pm »
Has there ever been any consideration of inline basic? It was brought up before, and I think it be awesome, however historically basic-asm conversion has been... well, nonexistant.
10
« on: July 16, 2010, 11:20:58 am »
More attacks! Buying from shops!
11
« on: July 15, 2010, 10:33:04 am »
Nope, mine is stable on 2.53
12
« on: July 13, 2010, 11:02:25 am »
I'd say it would be my #1 concern for inline basic in axe. It'd really make the transition far easier.
13
« on: July 08, 2010, 08:18:48 pm »
Fantastic game, nice work, man.
14
« on: June 29, 2010, 12:35:19 pm »
How do you handle which areas a species appears in?
15
« on: June 26, 2010, 08:28:43 pm »
Yep, so we can mess around with Blue8x, like I've asked for several times
Yeah, did a working demo of blue8x ever come out? It was intriguing.
|