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Messages - Reptic
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« on: November 12, 2010, 11:31:39 pm »
Wow, thanks for typing all that yunhua98 Don't worry, it didn't waste your time because I actually understand text sprites now. Well, at least creating them that is; I still have to figure out how to put them to practice (collision detection, maps, etc.)
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« on: November 12, 2010, 10:32:51 pm »
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« on: November 12, 2010, 08:34:15 pm »
@meishe91, thanks for all the advice. I have this thread bookmarked so I can come back to remember all the information you guys are giving me . I haven't posted outside this thread because I thought it might be more efficient to ask all my intro questions here, but I'll take your advice DJ Omnimaga and post in some other places so I can gain access to the basic features . I just have one more question that I might as well ask here, it's directed toward ztrumpet: I like your suggestion about the homescreen games using text sprites, however I can't figure out how you entered some of those symbols into the calculator. I suppose it might have something to do with the program you linked, which I downloaded, but I don't really know how to use it. Could you explain the process of entering a symbol, like the omega one you used for Falldown, into the calculator?
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« on: November 12, 2010, 06:25:02 pm »
Would it be possible to at least use regular text characters as sprites? Like say I made a space shooter game, could I use a greater than sign as a ship and a period as a bullet?
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« on: November 12, 2010, 05:51:26 pm »
Thanks everyone for the help. I've come up with another question. I spent some time looking through TIBD to get an idea of what to expect, and it all seems pretty understandable. The only thing that seems to confuse me is graphics. I looked at some Ti-BASIC games, and it seems it's possible to use some type of sprite in a game, but I don't see any direct commands to do so. Instead there are mentions about text sprites and hard code sprites, which I don't really understand. Can anyone explain to me how sprites are displayed, moved, etc. in Ti-Basic? You don't have to give me a full step-by-step tutorial or anything, just a general idea of how its done.
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« on: November 12, 2010, 02:32:29 pm »
Chapter 18 (I think, might be chapter 16 or 17) is all about the programming functions.
The Getting Started Guide I have doesn't even have chapters. I definitely must be missing the manual you are referring to. Do you have a Ti-83? Because it sounds like the Ti-84s did not get bundled with the manual. I guess I'll just have to use TIBD for command reference. It's a shame though, because I usually prefer reading physical material over digital for these types of things.
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« on: November 12, 2010, 02:20:16 pm »
The white thing that's moderately thick? That should be it. If not, then the website I linked has a complete listing of the syntax of all of the commands.
Well, the guide is white and moderately thick, but I don't see any syntax listing. Do you know what page it might be on?
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« on: November 12, 2010, 02:15:34 pm »
The only manual that came with my calc is the Getting Started Guide for Ti-84+ and Ti-84+ SE. Unless the manual is on the software disc packaged with the calc, I think I may be missing it
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« on: November 12, 2010, 02:07:27 pm »
Oh, and as you're testing stuff out, the manual's pretty helpful for syntax. Chapter 18's for programming commands, I think.
Which manual? The Ti-84+ manual from the Ti web site?
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« on: November 12, 2010, 01:55:24 pm »
Wow, I left for a short time and so many replies! Thanks everyone for the help (and JosJuice for the peanuts). I will definitely start out with Ti-Basic, and use TIBD for some help. I'll try and play around with it to see what I can come up with. My only worry was that I would be unsure as to what certain commands do without documentation, but I suppose that's what experimentation is for . As for the shell, I'll start out without one, but after working a bit with my calc I'll look into MirageOS or DoorsCS.
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« on: November 12, 2010, 01:21:08 pm »
Is it not possible to open user made programs without the shells?
Also, what are the best Basic tutorials/resources?
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« on: November 12, 2010, 01:13:02 pm »
Hello, this is my first post so I decided to start with an introduction. I'm new to calculator programming and graphing calculators in general - I just bought my first calculator, a TI-84+, a few days ago. However, I quickly became interested in making some games for it. That's how I discovered Omnimaga. I have some experience with BASIC (computer BASIC, not TI), and a bit of experience with a few scripting languages (like C# and AS3), however I would still consider myself somewhat of a novice when it comes to programming. After looking over some posts on this forum, I have a few questions I hope someone can answer: 1) I've been reading a lot about shells for calculators, like MirageOS. What exactly do they do, and are they necessary? And if so, which one is most recommended? 2) As mentioned, I'm interested in learning to program my Ti-84+. Where exactly should I begin? I know there is Ti-Basic, Axe, and ASM, and I'm interested in learning ASM, but I know I should start with Basic or Axe. Which one would do you guys think I should begin with? I have some BASIC experience, if that would help. Also, what is the best tutorial/learning resource for the language advised? I know this probably seems like a lot of questions, but like I said, I'm new to all of this, so I can't help being curious Thanks in advance.
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