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Messages - stevon8ter

Pages: [1] 2 3 ... 48
1
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: August 16, 2013, 03:54:41 pm »
Omg that's just beautifull :o

2
Gaming Discussion / Re: Humble Bundle
« on: August 16, 2013, 01:02:44 pm »
well in theory you can buy this for $1   ? :o

tho i'm gonna buy it for $5


3
lolol, nice one juju xd

4
well in lua there are a lot of functions i had to write myself (my ipad app works with lua 5.1 ...)

like all the bitmath functions... i had to write the myself

5
omg that's small :o

i already have 600 lines...

but this includes a start screen... stage select... level select.. and a custom button class (there is no standard button :/ )

6
Computer Programming / Re: Best random map generating technique [lua]
« on: July 28, 2013, 07:44:03 pm »
uhmmmmmmmmmmmmmm

well i think, for in the beginning i'll use this kind of style: (cause i dunno what you're saying, maybe too tired xp)
- start from bottom
- 1 layer bedrock
- then a random between 20 and 30 of stone, with at some random locations a random ore
- then 40 - #stone - #ores - #bedrock
- then 10 layers sky, with sometimes a lake / mountain



and who knows, i might someday make it an infinite map xd

7
Computer Programming / Best random map generating technique [lua]
« on: July 28, 2013, 06:09:30 pm »
well, i want to create a 2D minecraft like game on my ipad, it would probably be a map of 1000*50, but i wouldn't know how to create a random world, one that makes sense, with little hills and no floating blocks etc....

8
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: July 28, 2013, 04:38:25 pm »
congrats :D

i'll have to keep a look out for the games made with this, maybe i could clone some of them onto my ipad ;) (uses lua as well ;) )

9
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: July 28, 2013, 04:38:21 pm »
congrats :D

i'll have to keep a look out for the games made with this, maybe i could clone some of them onto my ipad ;) (uses lua as well ;) )

10
Computer Programming / Re: [lua] [ipad] binary puzzle project
« on: July 28, 2013, 04:34:25 pm »
Update!

- start screen
- stage select (size of the puzzle)
- level select
- better level arrays
- automated check for loss/win when all cells are filled (will do nothing when loss, so you can keep thinking, will show win-screen when solved..)

to do:
- WIN screen
- ingame 'pause' menu
- add a timer to the game to show how long someone needed to solve the level
- storage of user data (such as showing which levels are already completed)
- automated puzzle generator for extra levels
- add more puzzles (currently only 3)


i know that not a lot of people are interested in this, but i'll keep this up to date


Screenies and videos will follow later, screenies maybe today, video tommorow

11
TI Z80 / Re: [Axe] Picraft 2
« on: July 27, 2013, 07:02:17 pm »
well i actually got a question... in what way do you store your map? and is it finit or infinit..?
pm me if you'dd like to tell me..

12
Introduce Yourself! / Re: Hello, local me = "Tjakka5"
« on: July 26, 2013, 04:48:47 am »
well ok, much luck ;) if we could ever be of help with anything...
btw: i started learning lua like 4 days ago, ma first game almost finished xd

13
Introduce Yourself! / Re: Hello, local me = "Tjakka5"
« on: July 26, 2013, 04:41:03 am »
welcome, we hope you enjoy your time here and we can help you ;)
!peanuts

btw: any ongoing projects or finished projects?

14
Computer Programming / Re: [lua] [ipad] binary puzzle project
« on: July 25, 2013, 05:25:30 pm »
no, i'm doing it like this: 2 buttons, '1' and '0' and a 'square' around the selected cell

btw: just tested my own button class, and it works great :D

15
Computer Programming / Re: [lua] [ipad] binary puzzle project
« on: July 25, 2013, 05:08:27 pm »
well i'm gonna see about that later ;) should i do it like this: if user has filled it in right, say it, or only tell them they won after pressing some validation button?

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