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Messages - nikitouzz

Pages: [1] 2 3 ... 16
1
Axe / Re: Axe Little contest !
« on: July 08, 2014, 05:33:33 am »
292 tsss  :banghead: :banghead:

2
Axe / Re: Axe Little contest !
« on: July 07, 2014, 12:43:36 pm »
303 now ! :) i need optimiz

3
Axe / Re: Axe Little contest !
« on: July 07, 2014, 11:08:35 am »
I have 341 now :p but very very slooowwww !!!!

4
Axe / Re: Axe Little contest !
« on: July 06, 2014, 05:59:16 pm »
I have 369 357 !

5
Axe / Axe Little contest !
« on: July 06, 2014, 05:41:35 pm »
You can try to participe at this litle contest ! ;) http://tiplanet.org/forum/viewtopic.php?f=12&t=14945


enjoy ! :)


ps : if someone can translate my topic here in english... that's will be very cool ! :)




6
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 30, 2014, 04:28:38 am »
6479 : because my english is the more perfect in all world and i m language prince !

7
54 : because i've already a girls friends... :p

8
TI Z80 / Re: 2048 final version
« on: May 14, 2014, 03:29:43 pm »
thanks :)

9
TI Z80 / 2048 final version
« on: May 14, 2014, 03:07:01 pm »

Hey guys ! :)
Finally i've finished my 2048 game for calculator z80 ! :)





functionality :
-the game is saved when you quit the game.
-you have the score and the best scor.
-!!!!!!! the game supporte the scores over of 65535 !!!!!!
-the sprites go of 2 to 131072 !
-You can reset the score and the best score !
-you have a menu with "resume" "new game" "quit" and "reset the best score".
-Game with animations
 


Have fun ! :)


Downloads link : http://tiplanet.org/forum/archives_voir.php?id=42889


PS : If you find some bug, send me a pm !


PS 2 : Hayleia, my english is great here no ? :p

10
Axe / Re: Routines
« on: May 08, 2014, 04:49:25 pm »
Runer112 : "Decimal display: Disp Pointer to number to display sub(DEC) - Note that this does not return a string of a fixed length padded on the left with spaces like the usual Disp ►Dec. The string returned has any leading zeros clipped and consists only of the number itself."

When i try to use the fonctions dec.... text(32,71,°Osub(DEC^^r)) the programm don't function and the calto crash.... but on another programme, it work...

Then i want replace all the E8499 and Eblabla by L2 and L2+100 i've make this :

L2→r1
L2+100→r2
and i replace all the E... by r1 or r2 but... the calculator crash...


Code: [Select]
:Lbl DEC
:L2→r1
:L2+100→r2
:  conj(,R1,3)
:  0→{R2}r
:  Fill(1+R2,8)
:  R2→{10+R1}r
:  0+R1→r1
:  4+R1→r2
:  0+R1→r3
:  ([806967])
:  sub(DE0)
:  ([C0BDF0])
:  sub(DE0)
:  ([6079FE])
:  sub(DE0)
:  ([F0D8FF])
 :  sub(DE0)
:  ([18FCFF])
:  sub(DE0)
:  ([9CFFFF])
:  sub(DE0)
:  ([F6FFFF])
:  sub(DE0)
:  ([FFFFFF])
:  sub(DE0)
:  R2
:  Return
:  Lbl DE0
:  conj(,4+R1,3)
:  '0'-1→{8+R1}r
:  Lbl DE1
:  {8+R1}r+1→{8+R1}r
:  If {2+R1}≥{sub(ADD)}
:       Goto DE1
:  End
:  sub(SUB)
:  Return!If {4+R1}+1/256+{8+R1}r-'0'+{R2}r
:     {8+R1}r→{{10+R1}r}+1→{10+R1}r
:Return








PS : i don't use L2 in my programme

11
TI Z80 / Re: 2048 (with animations) !
« on: April 29, 2014, 08:39:39 am »
the hight score bug... i need correcte it !

12
TI Z80 / Re: 2048 (with animations) !
« on: April 25, 2014, 02:32:22 pm »
it's wabbitemu, not the game !

13
TI Z80 / Re: 2048 (with animations) !
« on: April 25, 2014, 02:24:21 pm »
UPDATE :

I've make another version of my game 2048 ! with different graphic and different option !

NEW :

-When you quit the game, the game have saved ;)  :#top#:
-You can restart when you want :)
-the graphics are better
-some bug have corrected !


But... i need correct some bug... but this version is playable :) there exist juste a bug that i can't find the solution...

Good game !





Download link : http://tiplanet.org/forum/archives_voir.php?id=42889

14
TI Z80 / Re: 2048 (with animations) !
« on: April 15, 2014, 01:42:57 pm »
pour faire court, j'ai codé que le deplacement vers le bas... ca evite d'en coder trois ! ;)


for short, I coded the displacement down ... it avoids to encode three! ;)

15
TI Z80 / Re: 2048 (with animations) !
« on: April 14, 2014, 01:49:42 pm »
ok i'll correct all this bug tonight or tomorrow... i need some time !


anyway thanks for you suggestion :) i think that i go correcte the 1024 and 2048 graphique ! ^^


sorry for my english too :p




i don't remenber who have ask the questions but this game is very easy to programme ^^ but sorry i don"t post my source...

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