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Messages - PikachuCLS
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« on: November 12, 2012, 08:55:51 pm »
The reverted save is preferable to losing your game, no? What else would it do?
It's reverting to the most recent save that was actually written to the app: That would be the one before the last time you quit TI-Boy. Want 'safe' saves? Quit TI-boy after saving.
Thanks! I didn't know that!
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« on: November 12, 2012, 07:53:01 pm »
I am also going to add that not only does TI-BoySE crash and display not enough RAM when attempting to switch boxes in Pokemon Red, but that the save file will revert to an earlier save (beyond the most recent save). I found that out after switching boxes in Vermillion, then crashing and restarting in South Cerulean near the daycare center. Most noticeably was that I had to fight Lt. Surge again (his trash can switch puzzle is mildly annoying). Until the next update, I guess my Precalculus Pokemon Adventures will be at a standstill...
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« on: November 02, 2012, 06:00:24 pm »
This thread has suddenly exploded in posts. Unfortunately, by clicking on the email that you subscribed to results in viewing an OLD version of this thread. Weird. Reason being that someone has already answered my last post, but it's gone now.
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« on: October 30, 2012, 08:37:34 pm »
Hi,
I'm having trouble with saving games on 2.43 os, patched with unsigned, and using brandonw's fake app occassionally
(I always have it in fake mode, that way if someone questions what I am doing on my calculator [ti boy obviously] and resets my mem, I am safe). On my last topic I was topic I was talking about fake ram reseting, and an admin called me a cheater and locked the topic, threatening to temp-ban me. I just want to get it straight.
So, back on topic, is there a problem with 2.43 os, unsigned, or brandon's fake app (which isn't even running)?
It should be under "AppVars" and be the same name as your Game name (can be confusing, but the Appvar is usually 8,000 bytes or some multiple of that). "Zelda" app will create "Zelda" AppVar. PS: My Link's Awakening save is STILL not working. By the way, could you please tell me about the benefits of unsigned OS?
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« on: October 29, 2012, 06:03:23 am »
Hmm, it seems that loading a file that's not a multiple of 16KB in size causes a crash. I'll fix that for the next version, and for now you can try deleting the extra 512 bytes at the end of the ROM that got added somehow. (For those confused on how I know these details, we also corresponded via email.)
Are you talking about my Legend of Zelda save file? If so, do I use a hex editor, text editor? Oh, and did anyone mention that in Pokemon Red you can't change boxes (each box can hold 20 pokemon), and that in Pokemon Yellow even if you calculator is big enough any linking program will lag, timeout, and give you some error (TI-connect and TILP) ?
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« on: October 22, 2012, 09:01:11 pm »
Thanks for that detailed procedure, but as hinted in reply #1, it has been obsolete for more than a year
Really? I was using TILP 1.16 and I had to disable driver signing in order to access TI84+ SE Driver. Perhaps it's just WinXP And just to clarify on your quote, TI-Connect setup has no option to not install the driver, so it screws everything up. Is there any way to disable that or will TI-Connect always have to be installed first for parallel to work?
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« on: October 21, 2012, 04:47:24 pm »
This modified guide is for all versions of Windows, especially for people with slow boot times and don't want to reboot so many times... If you don't have TI-Connect installed, skip the first step. - Uninstall TI-Connect
- Install TiLP
- Connect your Ti-84+/SE
- Open Device Manager, can be found in XP by right clicking "My Computer" in the Start menu, then "Manage".
- Once in the Device Manager, expand the "Universal Serial Bus Controllers" section and check if there is anything that says "TI Educational Handheld Device".
- Right click "TI Educational Handheld Device" and click "Update Driver".
- Without closing anything, click Start>Run and type in "gpedit.msc" to open up Group Policy Editor.
- In GPE, GoTo User Configuration>Administrative Templates>System and double click on the item called "Code signing for device drivers". Then click "enable" and "Ignore" in the drop down list below.
- Click Apply and OK" then close Group Policy Editor
- Go back to the Device Manager Update Driver window.
- Click "Install from a specific list or location, then click don't search, I will choose the driver to install.
- You will see "TI Educational Handheld Device" and "TI-84 Plus (Silver Edition) USB Device", click on the second one mentioned (TI-84 Plus (Silver Edition) USB Device) and Install.
- Check if TILP connects now, and if not reboot.
TILP should now be able to detect your device.
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« on: October 21, 2012, 02:31:50 pm »
It's the ROM or emulator's problem, because I used TILP this time, with the Calculator factory reset, and it still wouldn't save. I also think that there is some sort of timeout thing because Pokemon Yellow takes too long to transfer, so perhaps that's causing the transferring to stop. Edit: I've uploaded my "problem" App here: It's the 8xk file generated by makeapp.exe. Please test it to see if you have my problem. Edit2: While I'm here, I'll make some suggestions to your next version. - Sound Quality - Priority: Low
- Faster Panning Speed - Priority: Medium NVM it's slow panning because it lags
- Bug Found: When you have a sprite locked and you try to pan to see other areas, sometimes it will snap to some other place, it's wierd. You have to unlock the sprite to move it. - Priority: Medium
*Edit* Removed the link. Please avoid linking to or Uploading copyrighted ROMS. Thanks. Re: *Edit* How am I supposed to fix this if other people can't test it? Sorry for my ignorance. Would it be possible to send the link privately, provided the fact that we both own Link's awakening, Mr. Anonymous admin? Edit2: Yes, my ignorance... I shall keep that in mind. Calc84maniac, would you please test my ROM for errors? If yes, I'll privately message the ROM. If anone else knows how to solve this problem, you're welcome to say so too, assuming you own the game yourself, of course.
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« on: October 18, 2012, 09:34:45 pm »
I have Link's Awakening, and the save file is 8208 bytes, which is normal. However, when I save in the game and go back to the menu, I can see the save, but after I press on to exit and reopen the game the save data is gone. Am I exiting the wrong way, why isn't the save file "sticking"?
Important Details: I still have 23733 bytes RAM free. I still have 626892 bytes ARC free.
Link's Awakening is 540672 bytes Archive (is that normal)? The letter on the serial number on the back of the calculator is P (it's fairly new).
Thanks for everyone's help, and excellent work calc84maniac.
Also, doesn't pokemon Yellow work on all devices? Transferring sometimes gives me insufficient memory and I have over 1000 KB of Archive left (with Link's Awakening Deleted). After sitting and retrying for a while, it starts working. Unfortunately, transfer stops midway with Access Denied error in ticonnect. Perhaps being able to sit in front of a progress bar for 5 minutes is a vice and that I should press a button on the calculator during the transfer?
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