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Messages - imath

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1
TI-Nspire / Re: Jens' Skript Editor - An on-calc lua editor
« on: July 20, 2013, 08:53:20 am »
@imath: I think there are many ways to interprete that question (or my english is not good enough...):
- The number of lines of a code doesn't impact the performance because the code is saved in the RAM as a table with one line per index and only the visible lines get rendered.
- The number of visible characters on the screen does impact the performance because rendering a string/char is relatively slow.
- The number of characters in a visible line does impact the performance because every character of the visible lines does impact the syntax colouring and have to be processed.
- Moving around in large codes is also easy with the clickable scrollbar on the right.(Have anyone notice it yet?!) But i think I'll add a "jump to line..."option.

@mdr1:
- I'm working on copy/pasfe functions (just finished paste function)

Thanks to everybody for the nice feedback! I think the editor is finished soon! :D


I think we can add a "#include " function?

2
TI-Nspire / Re: Jens' Skript Editor - An on-calc lua editor
« on: July 19, 2013, 07:00:08 am »
when the code is long,is it flexible?

3
TI-Nspire / Re: Jens' Skript Editor - An on-calc lua editor
« on: July 19, 2013, 06:56:55 am »
sounds great!

4
Lua / Re: Fawpad 2
« on: July 07, 2013, 08:06:03 am »
Two players
each player "makes"(what verb can I use?) a stone by turns.
The one who firstly makes five stones in a row and he win this game.

5
Lua / Re: Updating WZGUILib
« on: July 07, 2013, 07:07:26 am »
such as this visual lua

6
Introduce Yourself! / Re: Hi, I am DrGeorge
« on: July 07, 2013, 06:52:44 am »
welcome to Omnimaga!

7
Lua / Re: Updating WZGUILib
« on: July 07, 2013, 01:53:44 am »
I have seen your this project.It's wonderful and signficant.
If we have a IDE such as visual studio,we can draw the Object with our mouse insead of our codes.

8
Lua / Re: Updating WZGUILib
« on: July 07, 2013, 01:37:05 am »
IDE.
like Visual Studio

9
Lua / Re: Nspire-Lua IDE : plugin for Intellij IDEA
« on: July 06, 2013, 03:42:41 am »
hello adriweb,
maybe we can write a Visual Lua based on C#,GDI+,XML and Screen Manager.
how do you think of it?
I think it would be a vase but profound project.

10
Lua / Re: Updating WZGUILib
« on: July 06, 2013, 03:38:17 am »
Perhaps we may as well write a Visual Lua based on C# and XML

11
Lua / Re: Fawpad 2
« on: July 06, 2013, 03:32:39 am »
Five In A Row

12
Lua / Fawpad 2
« on: June 30, 2013, 02:44:59 am »
It's a tiny programme I wrote around 2 years ago.
Now,I publish it here.
I wish you liked the game.


13
Lua / iNote 2E
« on: June 30, 2013, 02:23:42 am »
Loving it is easy.That's why so many people do.
iNote 2E has been published.
Comparing with iNote 1(iNote 1 didn't published here),iNote2E has some remarkable functions.For example,we can set a password in order to protect our notes.Besides,Page-Navi has been fixed.Meanwhile,we can delete a note from all.We also can edit each note of all.
In a word,it's a steady edition.
Uploading file needs 5 post at least...... ;D
 


14
General Calculator Help / Re: What to do about the TI Nspire?
« on: June 30, 2013, 12:49:53 am »
Now Ndless can run on OS3.1
OS3.2 and OS3.6 to be punished in September both can't install Ndless.

15
TI-BASIC / Re: from the lower to the higher
« on: June 30, 2013, 12:47:17 am »
my code is

Code: [Select]
randint(1,11)->e
randint(1,11)->ee
randint(1,50)->temp
randint(1,50)->nn
randint(1,50)->nnn
randint(1,50)->nnnn
randint(1,50)->nnnnn
disp e
disp ee
disp temp
disp nn
disp nnn
disp nnnn
disp nnnnn
SortA temp
n->temp[1]
no,no this use
It's not only rebundant but also complex and ugly.

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