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Messages - wRieDen
1
« on: August 08, 2011, 04:34:22 am »
It's a good thing that we have Lua, as ATM I am the only one using C in my contest entry. (Then again, that would mean I win the contest )
Haha, i thought exactly the same
2
« on: July 31, 2011, 06:53:45 am »
Hey, you misspelled my name :< I still follow the projects section, but my motivation is really low at the moment. At least, there will be a little contest entry from my side.
3
« on: April 23, 2011, 09:00:18 am »
Here's another update for you ! Next piece display added and the randomness of the Tetrimino improved. The levels are not limited to 10 anymore and the gameplay should be a little faster now.
4
« on: March 24, 2011, 05:08:05 pm »
Just a tiny update for those, who use the Touchpad. Now you can use it to control the game. Also i fixed some timer issues. Nothing else changed, as soon as i get some more free time i'll start working on nTris again.
5
« on: March 04, 2011, 10:01:16 am »
I guess he means that feature: http://www.tetrisfriends.com/help/tips_intermediate.phpWell, i have to say that I didn't know about this hold queue before, but it seems to be quite useful. Maybe i'll add it in further versions. @DJ_O: I've already included this, but it's more a bug than a feature Just try to hold one of controls.
6
« on: March 02, 2011, 03:48:35 pm »
Whoops, yes i tested the current version just on the emulator , now the timer is retored properly. The sleep funktion would block the whole controls, at the moment the timer is used for the falling blocks.
7
« on: March 01, 2011, 10:03:37 am »
yes, i updated it
8
« on: February 26, 2011, 06:27:17 pm »
*update*
- level system included - some minor bugfixes
9
« on: February 25, 2011, 05:11:08 pm »
Hey, thanks! Now it works fine, thought i tried almost the same before
10
« on: February 25, 2011, 02:22:02 pm »
hi, i hope someone can help me with that. Basically i search a timer, wich ticks around 1ms. The second nSpire timer semms to be the right one for me, but i've no idea how to slow it down I allready tried setting 900D0010 to higher/lower values but it changed nothing?
11
« on: February 19, 2011, 06:22:45 pm »
yes holding buttons would be nice, but at the moment I don't have enough time to work it out. Anyway I plan to improve the controls, maybe this month, but I can't ensure it. The desings are just for aesthetics.
12
« on: February 10, 2011, 03:55:19 pm »
updated first post: Score system included, changed graphics, clickpad users can use the dpad now! You can report bugs or make feature requests here: http://nspforge.unsads.com/p/ntris/wiki
13
« on: February 10, 2011, 09:24:43 am »
Here you go! This version also contains a simple score/line counter. It doesn't look good but i'll update it soon.
14
« on: February 09, 2011, 10:04:52 am »
Thanks! I've never worked with Trac before, but tomorrow i've got enough time to figure it out
15
« on: February 08, 2011, 11:02:26 am »
Thats great squalyl i'll post a request later. I plan to release the source, so svn is quite useful too
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