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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 12, 2012, 11:59:37 am »
Wow, that's incredible !
I should try it !
I should try it !
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 12, 2012, 11:59:37 am »
Wow, that's incredible !
I should try it ! 2
Introduce Yourself! / Re: A new french guy...« on: October 12, 2012, 01:45:53 am »
Merci
( J'ai acheté ma T.I. grâce au tuto ^^ ) 3
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 12, 2012, 01:44:44 am »
3449: You try to plug in your T.I. all the headphones and earphones you see but you can't find one that is compatible with the I/O port.
3450: You're listenning music with your T.I. 4
Introduce Yourself! / Re: A new french guy...« on: October 11, 2012, 04:28:27 pm »
I don't speak french a lot on the internet, because english is defined as the internationnal language and it's easier to get some help in english, so my blog is in english, my "video" comments are in english, I comment my code in english (when I comment it x) ) etc.
And I also hate the people that speak in SMS language 5
Computer Projects and Ideas / Re: Looking for some libraries« on: October 11, 2012, 02:35:38 pm »
I've used SFML, it's an excellent graphics library, and it also provides some interesting features like networking or pixel-shaders.
I just had some problems with the shaders (SFML1.6 has some little GLSL compilation problems), but some people said I should use SFML2.0. I think Box2D is a good choice too 6
Axe / Re: Enemy Routing Tips?« on: October 11, 2012, 02:22:41 pm »
I don't know how do you store your map but if you're using tilemapping, you can apply a pathfinding algorithm such as A*, it isn't very difficult, and here's a good tutorial: http://www.policyalmanac.org/games/aStarTutorial.htm.
If you're not using tilemapping, you could maybe apply this algorithm with an imaginary grid and test for each cell you want to test if the ennemy is on a wall at the location of this imaginary cell... 7
TI 68K / Re: Project Mine« on: October 10, 2012, 01:43:11 pm »
I mean that the player erases the map when he walk.
I had a lot of problems with tile based collisions in C++ too, but now that's fine, so don't hesitate to ask me for some help 8
TI 68K / Re: Project Mine« on: October 10, 2012, 12:36:06 pm »
The sprites are nice, but I think there is a little problem with the map refresh...
Otherwise, the physics engine can be improved, if you want some help with it in theory (cause I don't know what language you're using), you can ask me 9
TI Z80 / Re: A new way to use subroutines : why not in an app ?« on: October 10, 2012, 12:29:50 pm »
So that could be very interesting
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Introduce Yourself! / Re: A new french guy...« on: October 10, 2012, 12:28:45 pm »
Thanks, I'll have a look
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TI Z80 / Re: A new way to use subroutines : why not in an app ?« on: October 10, 2012, 08:50:06 am »
That could be very interesting !
And do you have to recompile the apps you need to compile the Axe program ? If not, It can be faster to recompile programs that just changed a little... 12
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 09, 2012, 03:23:34 pm »
3440: You can imagine a 8*8 sprite and coding it in hexadecimal without drawing it on your math copybook.
3441: You left your calculator on during 4 hours to store fractals in the pics and animate them. 3442: Some of your calculator keys are broken because you played Fruit-Ninja during the Spanish class. 14
Introduce Yourself! / A new french guy...« on: October 09, 2012, 01:33:03 pm »
Hi all !
I discovered Axe Parser one year ago with the siteduzero, and I love the possibility of this language ! I've read your excellent tutorials and I wanted to intoduce me . So my pseudo is Xaychru04 (I think you already know that ^^ ), I'm 15, I'm French and I love programming games and other programs. I've started learning C and C++, and I discovered the C# with XNA two months ago. I love pixels, so I love all those games with pixels like Notch's games. One month ago, I've participated to the Ludum Dare #24 for the first time making a little game called "UPix", you can see it on my blog. On my blog I also post little experiments in C#/C++ and crappy musics I'm trying to make with FL studio xD. I began to program on calculators with basic (of course ) on a Casio Graph 100+, then I bought a T.I. 84+ S.E and I started to program with Axe Parser, but I don't program a lot, just a little for fun. I also play drums and like techno/jazz music. So I think I've said all I had to say, ask me if you want to know some details, and sorry for my bad English 15
Axe / Re: Turn off Calc and Exit Program in Axe?« on: October 08, 2012, 04:45:20 pm »
Yes, it was yours, and it's an excellent tutorial !
I will test programming in hexadecimal on an emulator too because I don't know if an error can just clear the RAM like Axe ( xD ) or can corrupt the memorry etc...
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