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Messages - Tgooseman
1
« on: May 28, 2011, 12:31:06 am »
I hope you get well DJ_O. Never have I seen, anywhere else on the internet, a forum so accepting of other people, especially newer members like myself. I have read a great deal of topics in the forums and well, I am glad to have found a place like this. You are the founder, so I will give most of the credit to you. Creating a place... no a community of people this awesome is an amazing accomplishment. I wish you luck with your problems in real life, and I know I can say this with confidence (even though I'm still a n00b ) everyone here at Omnimaga supports you and thanks you, for all past and future contributions to this website.
2
« on: May 27, 2011, 12:03:44 am »
Wow. That is strange. I started in lacrosse, and ended up in modern philosophy. (does that count?)
3
« on: May 24, 2011, 10:28:20 pm »
I feel like there would be no need to design a scoring system, that would just make it easier to program.
4
« on: May 23, 2011, 11:23:31 pm »
Well that is great to know for future use. Thanks!
5
« on: May 23, 2011, 10:51:09 pm »
Is it even possible to win?
6
« on: May 23, 2011, 10:48:35 pm »
http://xkcd.com/724/ someone should try and make a game like this
7
« on: May 23, 2011, 10:06:31 pm »
I tried using calc capture but with a wabbitemu configuration. Maybe I just didn't do it right?
8
« on: May 22, 2011, 12:15:42 pm »
So now that track is finally done I could actually work on my first game some more. I even made a screen shot .gif thing. It is pretty crappy but you get the basic idea. I plan on adding difficulties (higher brick frequency, faster) and making it look a lot better.
9
« on: May 22, 2011, 10:44:05 am »
Why does my application sometimes randomly defragment itself when exiting it?
10
« on: May 16, 2011, 10:24:19 pm »
The first program I uploaded was a Parametric Derivative and Arc Length using Symbolic. It was pretty cool I guess. I am wayyy better at math stuff then games, but that is why I came here, to learn how to make stuff people actually enjoy!
11
« on: May 16, 2011, 12:12:55 am »
Can somebody clear up exactly how pixel-test( works? For the Helicopter game I have been working on I just threw a bunch of them together, and I achieved a sort of half working collision detection.
I am using an 8x16 helicopter sprite, if that is important. And the bricks I am colliding with are 3 pixels wide by 8 pixels tall.
12
« on: May 14, 2011, 01:21:22 pm »
Papa Murphy's: My favorite pizza hands-down. You have to bake it, but that's part of what keeps prices cheap(er) and reasonable. You get what you pay for--a rich pizza that makes your mouth water. And nothing beats a Papa-Murphy's Chicken Garlic Gormuet Pizza
I am only a fan of there "different" pizzas. When it comes to pepperoni and sausage and what others would consider classic types, there are others I prefer. But yes, their Chicken Garlic Gourmet Pizza is amazing!
13
« on: May 14, 2011, 01:06:32 pm »
Ok good to know because I plugged them in and then tried to scroll to my program but it took forever! So then I just set it up to hit enter and then plugged the headphones in
14
« on: May 14, 2011, 01:00:41 pm »
Does using headphones on your calculator always slow it down to a crawl, or is it just the pair I am using?
Also something interesting I found, an xbox live headset has a 2.5 mm jack, just like the calculator. I haven't used that though.
15
« on: May 08, 2011, 11:23:16 pm »
Can somebody please explain what the calculator is doing when it says "defragmenting"? What does this process involve and why is it done?
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