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Messages - TI-Over9000

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1
Axe / Re: My first axe picture
« on: March 09, 2012, 12:02:42 pm »
Yes that is right, I found something really wierd but also really cool

try modifying the source like this then running it!
Pxl-On(({L+L1}-32→G*C)+({L+L1+1}-32→M*E)//128+48,(M*C)+(G*E)//128+32)

2
Axe / Re: My first axe picture
« on: March 06, 2012, 11:04:07 pm »
I'm sorry about my avatar, it wasn't meant to be offenesive in any way.  I just wanted to have a screen shot of the program I made.

3
Axe / Re: My first axe picture
« on: March 06, 2012, 01:00:47 pm »
yep happybob you are right.
You dont have to be limited to the 700 bytes in L1.

4
Axe / Re: My first axe picture
« on: March 05, 2012, 11:03:02 pm »
thanks for the feedback everyone.  I didn't know it would have been this usefull to some of you.

5
Axe / Re: My first axe picture
« on: March 05, 2012, 01:18:12 pm »
I save all the pixels in a list.
then i display them with a rotated offset i think.  I think it is what you are looking for.
You can look at the source in the 1st post.  you should be able to tell what is what in it.

6
Axe / Re: My first axe picture
« on: March 05, 2012, 01:07:08 pm »
Here is the compiled version, thanks for telling me how to do it. 

7
Axe / Re: My first axe picture
« on: March 04, 2012, 09:43:02 pm »
How would I go about doing that?

8
Site Feedback and Questions / Re: Please delete my account
« on: March 02, 2012, 01:35:52 pm »
Why not just respect his wishes and delete his account?

You must have a Z-score of 0 because you are being mean.

9
Axe / Re: My first axe picture
« on: March 02, 2012, 01:20:43 pm »
Thanks BuilderBoy :]

What I did is, instead of rotating the whole screen each frame, I instead saved the location of the pixles inside a list.  Then what I did is, I rotated the coordinates of each point throughout the list.  I used what I have learned in geometry class to help me program.  I enjoyed being able to apply what I have learned in class.

10
Axe / My first axe picture
« on: March 02, 2012, 12:57:45 pm »
This is my first axe program.  I have taken demos and examples that I have seen here and have taken them together to create an animated picture. 

This program requires Axe to be complied

I have changed it from being a bunch of random lines into something that looks a lot better so you can get an idea of what it can be used for.

11
TI-BASIC / Re: TI-BASIC Q&A
« on: March 02, 2012, 12:31:09 pm »
Thank you I appreciate it.
TI has made alot of stupid mistakes, but i still <3 them.

12
Humour and Jokes / Re: Funniest Joke
« on: March 02, 2012, 12:29:23 pm »
Good joke James, that almost as bad as two woms in your apple :P

13
Axe / Re: Axe Q&A
« on: March 02, 2012, 12:28:22 pm »
Q: how did Axe get its name?  My friend programs in axe and it looks really cool and I want to learn.  I have been learning for a while but my friend is not very good at it.

14
TI Z80 / Re: TinyCraft [Axe]
« on: March 02, 2012, 12:25:27 pm »
Good luck guys, I skimed through the 24 pages and it looks like you made a lot of progre3ss =)

15
TI-BASIC / Re: TI-BASIC Q&A
« on: March 02, 2012, 12:24:37 pm »
When I do linreg r and r^2 are not displayed on my calc but they are on my friends calc.  Can anyone help me please?

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