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The Axe Parser Project / Re: AXECUBE Example
« on: June 17, 2015, 01:07:37 pm »
Heyyy, thanks for all the info, while not exactly what i was looking for it was still really nice. I've never been able to find a simplleee explanation or demonstration of how to take 3d points and flatten them to a 2d screen and there you showed it in just a few computations.
I kinda trailed off at the bit on rotation because the explantion there wasnt great and no code to follow but a after a little searching online i found a solution to x,y,z axis rotation thats quite simple. After i got all the working i even did a little bit of research into backface culling and implemented it into my silly script.
Not sure why but i decided itd be pretty silly to write this in C# for unity3d, which is already a 3d engine anyway, so i obviously called my script meta 3d.
Heres short video of what i did with my experiments, and some backface culling at the end.
https://www.youtube.com/watch?v=ONHY9_PaGxI
I kinda trailed off at the bit on rotation because the explantion there wasnt great and no code to follow but a after a little searching online i found a solution to x,y,z axis rotation thats quite simple. After i got all the working i even did a little bit of research into backface culling and implemented it into my silly script.
Not sure why but i decided itd be pretty silly to write this in C# for unity3d, which is already a 3d engine anyway, so i obviously called my script meta 3d.
Heres short video of what i did with my experiments, and some backface culling at the end.
https://www.youtube.com/watch?v=ONHY9_PaGxI