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Messages - joshumax
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« on: September 14, 2015, 01:47:46 am »
Hm. I haven't tried X11 in a long time, I'm not sure whether it's even supposed to be working with the DT kernel. Similiar issue with the touchpad, it's only partially implemented mainline and not active by default.
The screenshot has a fairly interesting error: "Address family not supported by protocol". My guess is that that is the ultimate reason why it doesn't work, combined with the "unable to open socket". I can't tell you which kernel option to activate, but I'll try to get it working (latest devicetree and buildroot) when I've got some free time on my hands :-)
You should try to boot an older, non-devicetree kernel with an older, xconfig image. I can't tell you which versions to try (tiplanet.org is down for me, currently...).
Sorry about the late reply, but IIRC this is because Unix domain sockets weren't enabled in the kernel build, which is necessary for the AF_LOCAL socket family to work, which Xorg uses. From net/unix/Kconfig: CONFIG_UNIX: │ │ If you say Y here, you will include support for Unix domain sockets │ sockets are the standard Unix mechanism for establishing and │ accessing network connections. Many commonly used programs such as │ the X Window system and syslog use these sockets even if your │ machine is not connected to any network. Unless you are working on │ an embedded system or something similar, you therefore definitely │ want to say Y here.
I hope this helps.
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« on: July 16, 2015, 04:15:11 pm »
Hello, I have a problem on my ti cx nspire case with android. When I run it, it load for a little while and then freeze it. How to remedy it? Thank you in advance
P.S: I have a 3.9.1 OS 3.9 and therefore ndl3ss
Can you describe what's happening while it's loading and where it's freezing? Also, if possible can you send pictures of the problem? I can't really diagnose what's going on without more information...
Wow, this is soooooo amazing. I did not think you could actually run a game on the android port. Though, it's not that intensive it it?(Unless that's not on the android port?
I posted a video a few posts back of it running the Android SDK game demo "Lunar Lander." (See https://www.youtube.com/watch?v=Skbuc_pQj9g). It can also run games like Snake rather well; other than that the only real limit is the capability of the hardware, which isn't that high-performance to begin with. Edit (Eeems): Merged double post
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« on: June 22, 2015, 01:18:35 pm »
WOW, this is unexpected. Well done! How does it run? I assume it's not really at a usable speed.
Here's a demo video as well:
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« on: June 22, 2015, 12:08:24 pm »
WOW, this is unexpected. Well done! How does it run? I assume it's not really at a usable speed.
I do wonder why "Minor compilation changes for older GCC versions" was necessary, binary literals have been supported since ages. You should definitely update your SDK and toolchain!
Boot up is slow, taking ~3-5 minutes (Although I believe I can speed it up), but after most of the core services are starting the system is actually pretty usable (imagine an HTC Dream running at half-speed), making this a feasible alternative OS to run on the calculator.
This is awesome! Where is the rootfs stored? I assume it's on an external flashdrive or something.
Until NAND drivers are working on the new kernel, I opted to put the rootfs on an external USB drive via usb-otg. It currently uses 4 partitions, one for the system, one for userdata, one for the cache, and one for the virtual sd card.
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« on: June 22, 2015, 11:38:49 am »
WOW, this is unexpected. Well done! How does it run? I assume it's not really at a usable speed.
I do wonder why "Minor compilation changes for older GCC versions" was necessary, binary literals have been supported since ages. You should definitely update your SDK and toolchain!
Boot up is slow, taking ~3-5 minutes (Although I believe I can speed it up), but after most of the core services are starting the system is actually pretty usable (imagine an HTC Dream running at half-speed), making this a feasible alternative OS to run on the calculator. And regarding the whole "Minor compilation changes for older GCC versions" commit, I at first (embarrassingly) set my $PATH to the wrong arm GCC toolchain location (which I originally thought was the ndless SDK location). After I fixed that, the whole commit was rather useless but I figured I wouldn't revert it just in case...
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« on: June 21, 2015, 05:11:51 pm »
Updated at 7th Feb 2013
Can this run Android?
Theoretically, yes but it's too much work for it to be worth it.
Oops
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