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Escheron: Twilight over Ragnoth / Re: E:ToR ~ Alpha Test thread
« on: November 17, 2015, 04:55:04 pm »
And I'm finally getting back to y'all again. Sorry about the delay; the end of the semester's been busy.
I've not tested a newer revision than 428 yet, so hopefully none of this is out of date, but I will start getting around to it after I post this.
On that note, it would be nice if exiting the airship didn't leave you on top of it, but doing so in a consistent direction is only feasible if the maps are set up right because you can land lots of places; off the top of my head I don't know if they are.
More importantly, I've been a bit annoyed when skimming through the dialogs and pressing [2ND] one too many times means reading through the entire thing again.
My initial opinion was that it all seemed good. None of the levels are too small, I feel, and the largest ones are more difficult to get one's bearings in but it's not unmanageable. I like the variability.
I'll try to focus more on it in the future.
I've not tested a newer revision than 428 yet, so hopefully none of this is out of date, but I will start getting around to it after I post this.
Do you want the player to appear directly on top of the warp? Since you can enter some areas from multiple directions, I can't place the character one tile away from whatever direction they entered from. IMO, I just didn't think placing the player directly on top of the warp felt right.I'm mainly interested in it being consistent, e.g. always in the same direction. I can see placing the player on top of the warp feeling weird.
On that note, it would be nice if exiting the airship didn't leave you on top of it, but doing so in a consistent direction is only feasible if the maps are set up right because you can land lots of places; off the top of my head I don't know if they are.
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This is intentional. The arrow indicates a thought / sentence that exceeds the length of the window. When a thought / sentence is completed, any subsequent dialogs spawn new windows instead of being directed by arrows.That makes sense. In that case, I might appreciate an indication when the entire dialog is done.
I hope that explanation made sense.
More importantly, I've been a bit annoyed when skimming through the dialogs and pressing [2ND] one too many times means reading through the entire thing again.
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Do you have any thoughts on the game's aesthetics? e.g. World size, dungeon layouts, etc. Map designs are subject to change as well.I have yet to have a strong opinion on this.
My initial opinion was that it all seemed good. None of the levels are too small, I feel, and the largest ones are more difficult to get one's bearings in but it's not unmanageable. I like the variability.
I'll try to focus more on it in the future.
2. Treasure chest behavior is by design, though everyone else on the dev team is against me on this so... yeah. I'll fix it. On TODO list.Alternatively, it would be cool if it opened and then closed again.
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WONTFIX:I'm actually fine with autoboarding, but it would be nice if exiting the ship onto the airship did this as well.
Exit location to on top of airship autoboards airship. This behavior is critical for Asnoth and Arcanian Summit exit.