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Messages - guy6020665

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1
News / Re: "Programming the TI-83 Plus/TI-84 Plus" Published
« on: September 28, 2012, 02:27:04 pm »
Looks cool! Good Job. Started reading sample chapter 1. Table 1.1 the side by side comparison of calc vs comp got them confused.

2
I'm still around. Kind of, It's my senior year of high school and I've been really busy with school, and I have exams coming up. Hopefully after exams I will have more time. Also, I now have my own computer so I don't have to constantly sit there and ask my parents to use theirs for whatever I want to do, which should help too.

3
TI Z80 / Re: Pokemon Topaze (Axe)
« on: April 12, 2012, 06:50:16 am »
Can kadabra evolve into alakazam? because mine is level 50 but still a kadabra

4
Miscellaneous / Re: They blocked Omnimaga at our school D:
« on: April 12, 2012, 06:47:22 am »
Theyve had ticalc blocked at my school for ages. Reason: known to have viruses

5
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 19, 2012, 10:37:05 pm »
wow looks amazing! what else has been coded besides the graphics and moving?

6
Axe / Re: Help with Sprite Rotation
« on: February 13, 2012, 11:06:34 pm »
If its just the sprite rotating you can find some sprite rotation and sprite flipping commands under [2nd] [vars] Draw. I'm not entirely sure how to use them but thats where you can find them

7
Ash: Phoenix / Re: [A:P] Demo Release/Discussion
« on: February 13, 2012, 10:31:44 pm »
- When I was walking around in the town you start in, The game crashed, and random crap apeared on the homescreen, and the cursor kept moving down (I had the same bug once in one of my axe games, so maybe it's a bug in axe itself). Pressing [clear] solved it too.

This happened in one of my axe programs a while back, i think it was caused by a cursor accidentally going off the range that the calc likes and so it acts funny, one time i tried typing in stuff just to see what happened, it typed some things completely unrelated to what i had pressed and then ram cleared.

I think this is some asm issue, but sometimes when I quit, I go to manage memory, and theres some weird variables take look like they take up crazy amounts of ram space, like Y1- 52368, or something like that.
When deleted, calc crashes.

Again had this issue in one of my old axe programs, not sure what caused this one though. I do know that the version of cuberunner i currently have on my calc creates variable vector u which apparently takes up 45k ram in order to save the normal/hard and grey/mono settings in game

Edit: I was so focused on typing possible things to solve stuff that i forgot to say omg wow O.O

8
TI Z80 / Re: Pokemon Topaze (Axe)
« on: February 13, 2012, 08:05:27 pm »
Cool so that will be fixed in next update?

9
TI Z80 / Re: Pokemon Topaze (Axe)
« on: February 11, 2012, 09:46:25 pm »
Something I just noticed. Critical hit displays a message, but doesn't seem to affect the damage done

10
TI Z80 / Re: Pokemon Topaze (Axe)
« on: February 08, 2012, 02:02:48 am »
Out of curiosity, how dificult would it be to change the battle system to only use the arrow keys and the 2nd key, instead of using the number pad for part of it and the arrow keys for another part?

11
Miscellaneous / Re: So what did you get for christmas?
« on: February 08, 2012, 01:58:34 am »
Wow I think I just saw this post.

I got

-3 sheets of paper stapled together
-1 bag of Doritos

I think I win lol

12
TI Z80 / Re: Zombie Gun
« on: February 02, 2012, 08:36:25 pm »
Woah this looks awesome!

(Side note: When i read "Zombie Gun" I thought of Bakuman, then I found out you made this program, and I went, "Oh that makes sense.")

13
TI Z80 / Re: Pokemon Topaze (Axe)
« on: January 14, 2012, 12:18:07 pm »
When it displays the type of the move you have selected (ex. vine whip= grass) rock throw=bruno

Thats what I meant
Btw, would you (plural) prefer the game
-to save your progress when catching a Pokemon
-or to be more realistic and quitting without saving makes you lose all your catches ?

I vote the second one.

Also someone asked to borrow my calculator while I was playing this, took me almost a full minute to realize that what was in my hands was not a gameboy  XD

Edit: Also are you supposed to be able to walk on water?

14
TI Z80 / Re: Pokemon Topaze (Axe)
« on: January 13, 2012, 11:04:53 pm »
noticed that in the english version Rock Throw is "Bruno" type, something left untranslated perhaps?

15
TI Z80 / Re: Pokemon Topaze (Axe)
« on: January 10, 2012, 10:38:56 pm »
Hayleia, small thing that I ran into, when i caught a pokemon it asked me to garbage collect, i did, then quit and when i went back into the game, i was back at the last save, but all the pokemon that i caught from that save point were in the box

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