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Messages - gibaoran

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1
Axe / Re: Resetting Data?
« on: November 23, 2011, 10:16:39 am »
If you're using a shell like DCS or Mirage, those will write back changes you made to the program after quitting.  If you still want to use those shells, another alternative is to copy your static data to free ram using the Copy() command and then modify the data there instead of in the program itself.

So I would lay out the data like I did before, then afterwards copy it immediately to a new pointer?
[0101020202etc -> GDB1
Copy(GDB1,GDB1A,length of GDB1(How do I get the length also?))

2
Axe / Resetting Data?
« on: November 23, 2011, 01:22:34 am »
Just a quick nooby question:

I make a pointer to some data
[0101020202etc -> GDB1

I compile and run, and at the end the data looks a bit different
[0000000000etc

Next time I run it it starts with [000000000etc instead of the [0101020202 I am adding a pointer to

So if your with me (which is hard because its late and I can tell what I have written makes little sense), how would I make it so every time I run a program it resets the data instead of using the previous runs data?

3
not sure what this game is or even if it exists yet, but it probably does as it is simple.

It does exist, but In my opinion what you have already is a huge improvement XD. I liek grayscale!

(http://www.ticalc.org/archives/files/fileinfo/67/6707.html)

4
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Compatibility
« on: April 18, 2011, 08:53:48 pm »
Super Mario Land was mentioned as one that doesn't work. With the latest update (yay finally compatible!) It seems to work fine.

5
Speaking as a member who has barely any posts, I think that we mainly join just for a single question about programming, and otherwise just lurk as yeongJIN_COOL said. I personally really don't HAVE much to contribute yet, and mainly soak up little programing tips and tidbits fro surviving math class.

6
Miscellaneous / Re: Dragon Cave discussion
« on: December 09, 2010, 10:46:07 pm »
Really? Cool :P

7
Miscellaneous / Re: Dragon Cave discussion
« on: December 09, 2010, 07:24:39 pm »
Maybe with the new update thats coming?

8
Miscellaneous / Re: Dragon Cave discussion
« on: December 09, 2010, 06:32:48 pm »
@holmes221b Actually it was an hour period of no egg drops, not your normal 5 ish minutes

9
Miscellaneous / Re: Dragon Cave discussion
« on: November 29, 2010, 03:19:41 pm »
Is it this? (Just found it) http://dragonadopters.com/

10
Miscellaneous / Re: Dragon Cave discussion
« on: November 24, 2010, 03:28:58 pm »
Nice + lucky, I missed 2 chickens, 2 dinos, 2 nebulas, and a paper yesterday because of lag (not sure which side)

11
Miscellaneous / Re: Dragon Cave discussion
« on: November 23, 2010, 12:50:59 am »
Congratulations, your  TI-36 has leveled up into a TI-83!

12
Miscellaneous / Re: Dragon Cave discussion
« on: November 22, 2010, 07:32:10 pm »
I know, but my egg died to early. Eggs die 7 days + a 30 minutes after they are caught from the cave

13
Miscellaneous / Re: Dragon Cave discussion
« on: November 22, 2010, 06:45:17 pm »
I know :(. My last speriment failed because the dragon died 20 minutes early >:( I even wrote down the Time of death and everything just to make sure

14
Miscellaneous / Re: Dragon Cave discussion
« on: November 22, 2010, 05:48:06 pm »
;) 1 cheese 1 cheese egg

15
Miscellaneous / Re: Dragon Cave discussion
« on: November 22, 2010, 05:44:09 pm »
Lol chickens can't lay eggs ;) They are unbreedable

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