Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ACagliano

Pages: 1 ... 4 5 [6] 7 8
76
ASM / Linking
« on: September 01, 2010, 01:24:28 pm »
Another one of my programs that I'm working on requires the name of a received program. I know I've asked this before, but I'll put it again.

Hook--> every time link activity COMPLETES (if possible, during or before if easier), output the name of incoming variable to Str1 (or any arbitrary Str, so long as I know which one).

77
Axe / All Vars that Meet Criteria
« on: August 31, 2010, 11:19:22 am »
Is there a way in Axe to somehow return a pointer to a variable, not based on a search by name, but instead by a search by certain criteria, like part of a name, or bytes within a file? If not, could we think about including that?

78
Axe / Bitmap command
« on: August 30, 2010, 12:37:08 pm »
Can someone explain to me how to use the Bitmap command. I get the bitmap(x,y...    part. X means x and Y means y. But what about the actual map? How should a filled 6x6 sprite look for that command?

79
Axe / Axe-Storing Hex to string
« on: August 29, 2010, 05:55:26 pm »
How exactly, in Axe, would I be able to get the hex that makes up an asm executable and output it into a string, a string which I would then be free to copy into a new program or appvar or use in some other manner. You can post code here, as this has nothing to do with any contest.

80
ASM / OFFBY1
« on: August 05, 2010, 06:58:45 am »
I'm sure all of you are familiar with the OFFBY1 virus, the prank program that makes the answer to any math problem you enter be one off. I am wondering if there is a way, in assembly, to install a hook that intercepts any math problem, and offsets the answer by 1.

81
Axe / Can I use the FreeRam pointers as static variables?
« on: July 29, 2010, 06:57:14 pm »
I initially designed Star Trek with one static variable storing every thing that needed to stored. Then I ran into one small problem...I ran out of static variables. With some functions left to be assigned a variable.

My question is simple. Can I store the same data to {L1}, then read from it and write to it while the program is running, in the same way as you would read from and write to a static variable?

And, also, what is the maximum 1 byte number? 2 byte? I was told before, but forgot.

Thanks.

82
TI Z80 / Star Trek 2 Player (Axe Edition) Progress Reports
« on: July 24, 2010, 11:47:58 am »
The game is currently undergoing design. I have had no issues with commands, save one, thus far. As of right now, the program successfully checks for its appvar, and if not present, allows you to create a ship. You can choose between 3 different types of ships, one with higher weapon power but weaker shields and slow repair, a second with weaker weapons, but higher shields and slow repair, and another with very strong shields and quick repair. Currently working on assigning all systems a position in the ship (aka: front, back, top, bottom). Also working on a points system. You earn points for defeating opponents, which can be used to upgrade the ship, purchase more weapons, or even to attain the Romulan torpedo from the 2009 movie (deals 40-60 dmg to shields, or if shields are down deals 20-50 dmg to all systems in the area hit). It will be very expensive, though.

I need some advise on a shield defense system, though. What would you think is better:

1. Standard: Shields, while active, always take 100% of the damage.

2. Complex: this is how it works

   once the ship is hit, the Z value is set to 1. Every time the program loops, the Z value goes up one, until it hits 4. If your ship is hit while Z=1, the ship takes 75% of the damage, shields are affected normally. If Z=2, ship takes 50%, and if Z=3, ship takes 25%. Once Z=4, shields defend completely. The idea behind this is that once shields are hit, they become strained and unstable. Thus another attack hitting within quick succession would penetrate to some degree.

Let me know which is preferred.


83
TI-BASIC / What project would you rather me work on?
« on: July 20, 2010, 07:26:00 pm »
1. The Star Trek game, where you fight an enemy ship, with controls as close to the movies as I can get them.

2. A Legend of the Seeker ARPG. Legend is an action/fantasy TV series. For details, search it on google or wikipedia.

84
General Calculator Help / Editing OFFSCRPT
« on: July 19, 2010, 12:03:49 pm »
I plan on using Celtic3 to directly edit the appvar OFFSCRIPT. I need to know exactly what code should be written into OFFSCRIPT to make it run a program called BLAST5 on startup. And, is it possible to make OFFSCRIPT unarchive it first, then run it, then rearchive it?

85
General Calculator Help / Part of CelticIII app not working
« on: July 14, 2010, 07:34:40 am »
det(X,"row*(B5SR"-->Str0

X= what ever function creates a delimited list all files in the calc.
A group by the name of B5SR exists, yet Str0 contains .P:NT:FN. What am I doing wrong?

Also,

det(32,"B5",2-->Str0

Str0=.P:NT:FN.

86
ASM / Create Groups
« on: July 05, 2010, 05:50:57 pm »
Hey guys. I am looking for an assembly subroutine (in hex, please) that does this:

You have a bunch of program names stored into Str4. The asm program creates a group consisting of those programs listed in Str4. Is this possible?

87
TI-BASIC / Programs become unstable over time?
« on: July 01, 2010, 08:31:20 pm »
I am asking this just to see what the general consensus is amongst you guys. Will, any program, over some time of usage on a system (with or without interference from other programs), eventually become unstable. If so, why?

88
ASM / Calc System Restore- Is it Possible?
« on: June 29, 2010, 01:02:09 am »
I have posted this both here and on cemetech.


Would it be possible to have a patch made for a TI-84+ SE or any type of graphing calc so that you create a System Restore point, just like on Windows. And that this "restore point" should encompass the OS itself, archive, RAM (optional), and the certificate. And, if anything should happen that would make your calc's OS go down or even the certificate be damaged, the calc intercepts the corresponding error message and gives you the option of entering System Restore, and undoing whatever caused the problem.

89
I ran it on mine (on purpose)(Brandons OSKill) cuz I want to test something called Chameleon. Now, you you know of any programs on the computer that can remotely run programs on the calc? Or is it only calc-to-calc remote to unbrick?

90
TI-BASIC / TI-Basic Game Design Tutorial Now Available for Commentary
« on: June 21, 2010, 02:00:58 am »
This is a BETA release.

This tutorial is almost done. All I have left to do is the optimization, debugging, then the stages of release. Please remember as you read this:

1. My knowledge on the topic is not perfect. Its possible I may have left stuff out (in fact, I'm sure I did). This has been a learning experience for me, as well as an attempt to speak. So, please be nice. This is a beta version.

2. Feel free to edit/remove/add stuff as you feel necessary. Just, please make your changes in a different color than the rest of the text, so I can distinguish them.

Thanks

Please ignore the formatting. It should be pretty readable in .txt.

Pages: 1 ... 4 5 [6] 7 8