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Messages - ACagliano

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481
Axe / Re: Help with Files
« on: December 21, 2010, 10:41:08 am »
Yes. I know how to do that. But, I'm referring something else, involving not Unarchiving the variable. It involves the variables Y1-Y0.

482
Axe / Help with Files
« on: December 21, 2010, 10:17:03 am »
I know that Axe has support for creating files of variables in Archive, so that they can be read (y-vars), but I am not quite sure how to create the files, then how to reference, read from, and write to them once they have been created. Help, anyone?

483
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 16, 2010, 01:27:49 pm »
like what? editing the save files? no.

484
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 16, 2010, 09:49:31 am »
Well, I was going to do that, but it would be a little more complicated to ensure that, once you collect the piece of heart, you can't just leave the map and then return to it again and collect it again. That would require directly editing the map data.

485
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 16, 2010, 09:00:18 am »
Every time you defeat a boss, you are given one extra heart container. You start the game with 5 heart containers. You can end up with 10.

486
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 15, 2010, 04:43:02 pm »
For every DUNGEON you beat, the level number goes up. The level number acts as the HEALTH MULTIPLIER and ENEMY ATTACK DAMAGE MULTIPLIER, thus allowing me to increase difficulty as you progress, without coding changes in difficulty manually.

487
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 15, 2010, 09:35:35 am »
Should have it ready in about an hour. Let me update my sig though.



Edit: My splash screen.




488
General Calculator Help / Re: Zelda Music
« on: December 15, 2010, 09:34:22 am »
Isn't there a converter?

489
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 15, 2010, 09:33:39 am »
@aeTIos: I am not read to demo graphics, as I have yet to CODE and write an engine to PROCESS the map data. While the maps are complete, they have not been coded into the program yet. I should have a splash screen teaser soon, though.

@DJ: In this version, there won't be much to equip, except for magic devices. Yes, I will be consistently updating this game version with new features before moving on to a sequel.

As for item equipments. There will be two attack keys: primary and secondary. Pressing [2nd] will always attack with a sword. While you have the standard sword, that is it. Once you get the master sword the game will automatically equip it. The only equipment you will have to do is on the secondary attack. You can only use one item at any time for your secondary attack, whether magic, hookshot, ect. You will need to press a key to bring up the menu, then select an item to equip.

When you attack with the sword, an enemy in the direction you are facing will be hurt. As you defeat dungeon levels, the enemies will be harder to beat, as your "level" goes up.

490
General Calculator Help / Re: Zelda Music
« on: December 14, 2010, 04:59:21 pm »
lol. it should be the same one that is used in this video

http://www.youtube.com/watch?v=-MtJppWRH4M&feature=player_embedded

492
General Calculator Help / Zelda Music
« on: December 14, 2010, 04:27:36 pm »
I need an Axe code to play the Zelda theme song during the display of a splash screen. Can anyone help?

493
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 14, 2010, 12:10:16 pm »
@DJ: obviously, there won't be as many sprites. There won't even be a hookshot, fairies, boomerang, or any of that. Just standard sword, master sword, and magic power. The other stuff may be put into a future version.

@willrandship: I will accept donations toward the purchase of a color LCD for my TI-84+ at this time. lol. jk.

@aeTIos: It is the most complex and time consuming part.

494
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 13, 2010, 02:34:13 pm »
It will use the ALTTP's layout.

495
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 12, 2010, 09:52:29 am »
I have 42 different tiles. And that is in hex.

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