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Messages - ACagliano

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631
Axe / Bitmap command
« on: August 30, 2010, 12:37:08 pm »
Can someone explain to me how to use the Bitmap command. I get the bitmap(x,y...    part. X means x and Y means y. But what about the actual map? How should a filled 6x6 sprite look for that command?

632
Axe / Re: Axe-Storing Hex to string
« on: August 30, 2010, 08:16:21 am »
Well, actually, what I'm going for is a conversion utility. I know that some people, including myself, have had circumstances in which typing in hex by hand is their only feasible option in running assembly. I'm trying to make a utility that takes any program and displays its hex, so that I can, say, tell a friend what to type in to a program.

But thanks for that.

633
Axe / Axe-Storing Hex to string
« on: August 29, 2010, 05:55:26 pm »
How exactly, in Axe, would I be able to get the hex that makes up an asm executable and output it into a string, a string which I would then be free to copy into a new program or appvar or use in some other manner. You can post code here, as this has nothing to do with any contest.

634
The Axe Parser Project / Re: Features Wishlist
« on: August 20, 2010, 07:25:18 am »
See the TI-Basic code below:

Code: [Select]
"HELLO"->Str1
Str1+" WORLD"->Str1

Can this be done in Axe? How?


And, as for the Bitmap( command, it says the structure pointed to should be width x height x rows of img. What does this mean exactly? Let's say I wanted a blank sprite that is 7x7 pixels. How should my arguments for Bitmap look (The X and Y can be an arbitrary X and Y)?

635
The Axe Parser Project / Re: Features Wishlist
« on: August 18, 2010, 12:00:03 pm »
Cagliano, what sort of input are you looking for? there's a topic under the axe parser subforum i made that has some code that accepts numbers 0-65535, unless you need string and list support.

I'm looking for string input actually. I want a user input string which i can then use in Axe's GetCalc( command.

636
The Axe Parser Project / Re: Features Wishlist
« on: August 17, 2010, 08:18:53 pm »
ok. No, what happens if I run send on sender but don't do Get on reciever. Will reciever still recieve data?

Note to Quigbo: Can we try for a command to send 2 byte data?

Also can someone give me the HEX for an asm subroutine that emulates Basic's Input command? And tell me where it saves the input so that I can access it using Axe coding?

637
The Axe Parser Project / Re: Axe Parser
« on: August 17, 2010, 07:50:37 pm »
Is it possible to convert or otherwise read the HEX data a program contains in Axe? Any of the Disp PTR commands only show the TOKEN.

Lets say I want to tell a user the hex a program contains. So I do:

"progOFFBY1"->Str1A
GetCalc(Str1A)->P

Now lets say I want the first byte of the program:

Disp {P}->Tok  but that only disps the token, like "real(". I want the hex. What do I do?

638
The Axe Parser Project / Re: Features Wishlist
« on: August 17, 2010, 07:44:55 pm »
Oh, so if I did

Send({L1},1000)
Send({L1+1},1000)

that would send the 2 byte number?

Would Send({L1}^r,1000) work?

639
The Axe Parser Project / Re: Features Wishlist
« on: August 17, 2010, 07:38:25 am »
How about linking support for sending 2-byte numbers.

640
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: August 17, 2010, 07:30:51 am »
Does Axe Version 0.4.3 support sending a 2-byte number with the Send( ccommand? If so, how do you specify it is such? Would it be, for instance, Send({L1+8}^r,1000)

^r means superscript r.

641
ASM / Re: How do you know when your App is getting too big for 1 page?
« on: August 17, 2010, 07:21:30 am »
Can Axe compile to a second page, or are we limited to 16,000 bytes?

642
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: August 12, 2010, 08:38:33 pm »
Progress Report

Enemy damage system complete. Now on to the rest of your ship.

2 questions.

1. Let's say I have this, for instance:

Code: [Select]
1->A
If A
"HELLO"->Str1A
Text(23,20,Str1A)
Else
"GOODBYE"->Str1B
Text(23,20,Str1B)
End

Would Str1A and Str1B become available for use anywhere in the program, or do I need to redefine it outside the conditional?

2. I noticed a strange phenomenon:

Code: [Select]
"vStTkSav"->Str1
GetCalc(Str1)->P

that was version 0.3.3

when I upgraded to 0.4.3, then opened the source again, it read

Code: [Select]
"appvStTkSav"->Str1
GetCalc(Str1)->P

I didn't change the 'v' to an 'appv'. It did it by itself. Is it supposed to?

643
The Axe Parser Project / Re: Bug Reports
« on: August 11, 2010, 08:31:20 pm »
Both of my computers are down (not working properly). If they weren't, I would've already.

644
The Axe Parser Project / Re: Bug Reports
« on: August 11, 2010, 08:25:08 pm »
When I attempted to compile my star trek game, on pass 1, it got to 98%, then said "Err: Out of Mem". I pressed [prgm] and it kept moving to about 2 or 3 lines away from the end of the code. Then, when I attempted to use [2nd] [quit] to exit the source code, the calc crashed. I am using 0.3.3, at the moment. Has this been fixed already?

645
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: August 11, 2010, 07:58:58 pm »
Not yet. One of my computers is out of usable memory, the other simply isn't working. I will once I have access to a computer that can do screen-capture and has TI-Connect.

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