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General Calculator Help / Re: ARPG Construction Set
« on: April 21, 2010, 10:17:09 am »
Sorry. This topic is already here. I forgot.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 751
General Calculator Help / Re: ARPG Construction Set« on: April 21, 2010, 10:17:09 am »
Sorry. This topic is already here. I forgot.
752
General Calculator Help / ARPG Construction Set« on: April 21, 2010, 09:56:25 am »
There is a rather new calc software called the ARPG Construction Set. It allows you to create ARPG's for the calc. Does anyone know where to find it?
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News / Re: BrandonW fixes TI-84 Plus (SE) OS 2.53MP for xLIB compatibility« on: April 15, 2010, 03:37:08 pm »
TI seems fully capable of programming its OS's. The things about the OS's that are bad are things that us programmers use. I view that as just another PTT, a (futile) attempt by TI to undermine the programming community.
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News / Re: BrandonW fixes TI-84 Plus (SE) OS 2.53MP for xLIB compatibility« on: April 15, 2010, 10:14:50 am »
Well, of what I know, there are also incompatibilities with CalcUtil and OmniCalc. I actually run 2.43. If you can give me a ROM image of 2.53MP, I'll test stuff for you.
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News / Re: BrandonW fixes TI-84 Plus (SE) OS 2.53MP for xLIB compatibility« on: April 15, 2010, 09:50:23 am »
Does this only increase compatability with xLIB, or does it fix all incompatibilities.
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Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 08:05:21 pm »
ok. When I'm up to optimization, I'll tell you.
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Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 03:24:53 pm »
Ok, do you want to be credited right next your program, or would you rather i do it as an endnote, or a Sources Cited section
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Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 03:11:24 pm »
o, its here? What's the link. Sry?
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Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 03:07:41 pm »
Send me the whole thing. All subroutines. Everything. And tell me how to credit you.
[email protected] 760
Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 02:47:35 pm »
I'll take your SMALLEST RPG with collision detection.
Remember to send me any crediting information. 761
Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 02:41:08 pm »
How long is your RPG, byte-wise?
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Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 01:11:40 pm »
tilemaps i cant do. collision detect using the Pxl-Test I can do.
You dont have anything simpler? Like maybe 1/2 bytes. 763
Other Calc-Related Projects and Ideas / Re: Source to Games« on: April 14, 2010, 01:03:14 pm »
As long as there simple, I can use them. They don't need to be optimized. Just make sure you enclose anything you want included (how you want to be credited) in the Sources Cited section
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TI Z80 / Re: Program Prank Idea« on: April 14, 2010, 01:01:11 pm »
damn.
Maybe I'll use Axe to do, so I won't need Celtic 765
TI Z80 / Program Prank Idea« on: April 14, 2010, 12:36:55 pm »
I will be making a program that can be set to LinkMan's remote execute that uses Celtic 3 to alter line one of a random program on the recieving calc. That line will redirect to a rickroll program.
Question. If I use LinkMan in this way, does Celtic3 need to be on the recieving calc, or does it use the Celtic from the sender?? |
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