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Messages - AaroneusTheGreat
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181
« on: November 25, 2007, 03:44:00 pm »
Yea it's probably due to the testing thing, but it'd make sense to me to sell it because it'd help a lot with engineering projects I imagine. The calculus kids would love it as well. Btw DJ, a little early for christmas decorations don't you think? Being the internet and all it'd take you all of thirty minuets to upload the new skin and scheme for the site and install it, right? It's not like it'd take a couple of days like dressing out a house. Not that I'm complaining, I like it, I just found that kind of funny. My mom put our decorations up before thanksgiving was even close. She put them up a few weeks ago, so I guess it's not that early. %) Great job though, it does look good.
182
« on: November 24, 2007, 05:48:00 am »
Right. Btw have you played Doom89 yet? If so tell me what you think, I am still open for suggestions for improvement of the game. Thanks.
183
« on: November 23, 2007, 05:09:00 pm »
No, just most stores don't carry it. It's still in production, you can find it on schoolmart or another educational supply online store.
184
« on: November 23, 2007, 07:47:00 am »
The Voyage 200 is really nice. Requires no patches, because they have been using the same HW2 for years now, it has the same amount of memory as the 89T and a larger screen. The screen is a little more sharp than the 89T as well. It runs a little faster than the 92+ and just a snit slower than the 89T. The operating system is v3.10 just like the 89T. It's kind of got the best of both worlds. It's become my main calculator to test and play games with.
[/end unofficial semi-sales pitch]
185
« on: November 22, 2007, 06:56:00 pm »
Still nothing. Is there any way you could convert it or something? Perhaps to MPEG format. I'd like to see it. Oh and TheStorm, I got my 92+ for $50 something, just search ebay, you'll be able to find something cheap.
186
« on: November 22, 2007, 01:07:00 pm »
For some reason, all I see when I run that video is the status bar on both AlShow and WMP just jump from start to end over and over and nothing else but a black screen. I tried it on another computer as well and it did the same thing.
187
« on: November 21, 2007, 09:59:00 am »
Wow, that's news to me. The only source I was ever able to find was Doom's and only for Linux. I might have to peruse through Quake 3's engine to see how they did stuff. I was thinking of building a simple vector 3D engine. For fun mostly, but something might come out of it. I've been reading this book called 3D graphics programming, games and beyond (long title) and it's a great book if you want to learn how to render things in 3D. I highly reccomend it.
188
« on: November 20, 2007, 03:52:00 pm »
QUOTE | Have you been taking notes from the Quake 3 engine? |
No, but that wouldn't be a bad idea...
As far as I know, the only Id software source code that *was* available to the public is doom's original source code. The only source code that is still available today is the Linux version of Doom. And that has a lot of stuff left out, for instance, all the graphics, and the 3D engine.
And I couldn't really get anything out of Doom's Linux source, it is written in C, but it worked a whole lot differently than the FAT engine. For one thing, the variable heights thing changed the way a lot of stuff was handled.
I'd like to get a look at Quake 3's code, that would be pretty neat.
189
« on: November 20, 2007, 08:22:00 am »
Hmm... I didn't really consider all that, but now that you mention it it would be pretty neat if I won something for this. Really I was just doing it because there wasn't a Doom out there for the 68k's and I wanted to improve my C experience. Also I think I am going to release the source code for it when I am sure there are no bugs. So if anyone wants to learn something from my code, then they can. Also, I think SM68k is going to win if I even do get nominated, because that game deserves it.
190
« on: November 20, 2007, 07:19:00 am »
DJ: Yea it does run faster I did a lot of optimizations to it. Hmm... ticalc.org feature? that would be neat. Liazon: I did die, but I came back, I'm a zombie now! Grrr! haha jk.
191
« on: November 19, 2007, 05:15:00 pm »
Haha! yea it did seem like it was dormant, I realize I probably should have let you guys know that it was just in it's finalization stages I'm really glad to finally have this thing finished. Hopefully I won't get too many bugs to fix. I don't think I will though, I've been testing like mad and haven't found any more. %) DOA is coming along quite nicely, I implemented a marquee message system and it can handle up to five events at once, it'll queue the messages that haven't been shown, and show them in order. It works very well, but I think I may increase the queue to 10 events, because a lot of stuff may happen at once, and the player may not know whether or not they picked up a smaller item while fighting or something like that. @Liazon, I'm glad you're glad
192
« on: November 19, 2007, 11:08:00 am »
Doom89 Version 1.0 is out today! It has all the features I planned for it (and one I didn't plan on, i'll let you see for yourself in the readme) and it took me nearly 9 months to complete. So I hope you have as much fun playing it as I had making it. Here's a screeny and the link. http://tifreakware.net/atg/doom89v1_0.zipI've uploaded it to ticalc, but that will take a few days, so I gave you a link here.
193
« on: November 17, 2007, 07:09:00 pm »
It has some serious potential, I agree. I think the first order of business would be to write a raycasting engine for it.
194
« on: November 15, 2007, 11:12:00 am »
My theory about why the newer versions allow you to do this: I think it assumes since you bought a calculator, and the other person bought a calculator, you then both bought a license to every OS update, and you two trading them would be legal under that license. At least in the standpoint of data transfer. So I guess they just wrote in support for this kind of transfer in the OS at a certain point, when they realized that not everyone can get to a computer to update the OS, and a teacher may be able to help them out or something. Theory about the much older versions: They simply didn't think of supporting this
195
« on: November 15, 2007, 11:06:00 am »
Yea, but you guys are missing the big thing here, there is a virtual machine, which could be really good for us. Simply disassemble the virtual machine built into the ROM, and it'll give you every possible processor function. And in the form that the calculator understands. (you'd have to wade through a whole lot of stuff and it would take a while, but it'd be a lot faster than trial and error with a ROM dump.) So it's like a programming guide built in for anyone who wants to hack it. Then all you'd need to do is back up the memory with a whitebread (blank, no substance ) program of some sort that you have created and then modify the pointer to the data to point to another variable that you have created, using a hex editor of some sort, so that when you run the whitebread program, it'll run the instructions you saved in this other variable instead. That would be a way to create a shell, then all you do is create a TASM like system to write the commands to a file from a text file you write on your computer, fix the checksum (which you'd need to do with the backup too) and send it to the calc. Then you can run the programs through this shell you made before. Same way they made the shell for the 82. (the first was ASH and then CrASH came after that) Or, if they decide to give it app support, you could much more simply write a shell as an app, and have that run your programs. Wasn't this topic about Lost Legends II ?
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