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Messages - AaroneusTheGreat

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241
TI 68K / Doom89!
« on: August 24, 2007, 06:51:00 pm »
The levels are rather large most of the time, so this sort of thing may be very useful. If I learn to use the sector devision method, I can streamline the shooting code to allow the special effect that destroying the computers has.

Also It could come in handy in the future as I add more things to the game.

If you would, please PM me with a breif, you don't have to go into too much depth, synopsis of the process. Mostly theory with a few generalized examples would be perfect.

I'd really appreciate it.

Btw, check your messages on Ti-Freakware. :)smile.gif

242
TI 68K / Doom89!
« on: August 23, 2007, 03:31:00 pm »
There is a part in the story where you have to destroy these computer terminals on a certain level to disarm a security system to escape that sector.

And also it just looks cool. :)smile.gif

Unfortunately you can't destroy them on all the levels, it would slow down the game too much, meaning that when you fought enemies, the game would check if you shot a computer on the entire map. (I haven't figured a way around this yet. but if I do I'll implement it.)

It takes a fraction of a second, but it's noticeable.

The computer terminal level is set up so that you are fighting enemies and destroying terminals one at a time, so that the game doesn't slow down too much.

Conceivably you could do both on that level, but it'd be hard to get both an enemy and a terminal in the same shot range.

I hope that answered your question. :)smile.gif

243
TI 68K / Doom89!
« on: August 22, 2007, 05:04:00 pm »
Thanks, I hope you like it, it's been a rewarding project.

244
TI 68K / Doom89!
« on: August 22, 2007, 02:47:00 pm »
I'm glad you all are excited about this, I hope I don't let you down. Expectations have a way of getting away from us.

I may be adding a secret weapon soon... just a hint. :)smile.gif

245
TI 68K / Doom89!
« on: August 22, 2007, 05:42:00 am »
Found a few bugs, fixed them, and prepared the newest beta for release to my beta testers, I want to give them a bit of time to find any other bugs before I throw this one on them.

Once the newest beta is tested it will be released to the public.  

246
TI 68K / Doom89!
« on: August 21, 2007, 02:21:00 pm »
idk really. lol.

NEWS:

I just added the fireballs that the imps throw, it looks amazing, only problem is, the fireball sprites are backwards! :Ptongue.gif so I'm going to fix that now, but other than that the code works flawlessly.

247
Other Calculators / TI-Nspire rant
« on: August 21, 2007, 10:15:00 am »
I tried to start a petition like this... no one was with me at the time though.

248
Other Calculators / TI-Nspire rant
« on: August 20, 2007, 03:33:00 pm »
Lame. Pure and simple. What was TI thinking? They sparked a whole programming community with their products in the past. What's up with this move?  

249
Other Calculators / TI-Nspire rant
« on: August 20, 2007, 11:26:00 am »
Yea but even when I was in public school the teachers would help you write programs for math class, I even taught a class once on programming calcs while I was in middle school.

(the teachers asked me to come in during my normal math class a few times and kind of lecture and step by step help the students build the math programs.)

250
Other Calculators / TI-Nspire rant
« on: August 20, 2007, 09:14:00 am »
Sorry for necroposting but seriously, you should read this.


Aaron,

Thank you for contacting Texas Instruments.

I regret to inform you that the TI-Nspire family handhelds do not
support programming at this time. I apologize for any inconvenience this may
cause. You can find more information on the TI-Nspire family products
at the below URL:

http://www.ti-nspire.com/tools/nspire/index.html

You can visit our Technology Discussion Groups to communicate with
other people who share similar interests. You can also post questions, find
answers, and share your knowledge. Please see the following website.

http://www-s.ti.com/cgi-bin/discuss/sdbmes...pen=calculators

I hope that you find this information helpful. If you have further
questions or comments, please feel free to send me an email.

Warmest Regards,

Tiffany Cunningham
------------------------------------------------------------------------
QUOTE

I regret to inform you that the TI-Nspire family handhelds do not
support programming at this time.


This may mean they could rewrite the OS to support basic eventually, but as of now. No programming what so ever.

This kind of sucks. I'm not going to buy it now.  <_<dry.gif

251
TI 68K / Doom89!
« on: August 20, 2007, 08:45:00 am »
Yea I could be wrong, It was called Doom though, not Doom 95, I just tack the 95 on there to differentiate that from Doom2 and the mods of Doom. (there are a bunch of them). There may be a version for the playstation also called Doom. I don't really remember.  

252
TI 68K / Doom89!
« on: August 20, 2007, 03:29:00 am »
Yea it was created in 93, but it was called Doom 95 because it was written for Window$ 95 and DOS I believe. I could be wrong though.  

253
TI 68K / Doom89!
« on: August 19, 2007, 04:19:00 pm »
Thanks :)smile.gif I will keep you posted, no doubt about that.

NEWS:

Started work on projectile sprites/code for the imps' fireballs.
So the imps will be throwing hellfire at you soon, to add another touch to make Doom89 more like the original Doom 95.

254
TI 68K / Doom89!
« on: August 19, 2007, 02:20:00 pm »
That's the second time someone suggested that  :Ptongue.gif
Actually, it looks much better and is much much easier to read on a real calculator than on the emulator. Ranman and I are working that out though, so it might change. I'll let you all know.  

255
TI 68K / Doom89!
« on: August 19, 2007, 04:30:00 am »
Not right this minuet, but I'll make some when I get a chance. I think I have to reinstall CalcCapture. That probably got wiped when my computer crashed.

EDIT:

Well, calccapture doesn't work with the new tiemu so I had to use still screen shots created with tiemu.

Screenshots:

user posted image

user posted image

user posted image

user posted image

The on screen menus look much better on a real calc, they are perfectly readable. The emulator's screen contrast is in what would be perfect grays, but that's not how it works on a real calc.

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