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Messages - Aichi
Pages: 1 ... 8 9 [10] 11 12 ... 20
136
« on: April 15, 2011, 04:36:05 pm »
Hey guys, I work on an online Sprite Editor that translates 8x8 bitmaps in hex, bin and dec using PHP, HTML, CSS and JS. All graphics are made by me in PS12, except the Axe Parser logo that I've taken from the Axe Parser Support forum. I created this sprite editor since I'm playing around with Axe Parser at the moment. It might be useful for someone.^^ Random Shared-Sprites Database entry: Userbars: [url=http://xeverion.com/Tools/Asprite][img]http://xeverion.com/Tools/Asprite/Userbar/Simple.png[/img][/url] [url=http://xeverion.com/Tools/Asprite][img]http://xeverion.com/Tools/Asprite/Userbar/Advanced.png[/img][/url] [url=http://xeverion.com/Tools/Asprite][img]http://xeverion.com/Tools/Asprite/Userbar/Asprite.png[/img][/url]
137
« on: April 01, 2011, 01:46:04 pm »
Damn, this must be an april fools joke. :| However, don't forget that TI procuces calcs for school rather than gaming calcs (unfortunately ). The TI OS includes everthing that school calcs have to be able to do by itself. There isn't any 3rd party feature required to work at schools and you all probably know how addictive calc games can become. This OS is crap, though, I hope it becomes clarified soon, did anyone contact TI?
138
« on: March 08, 2011, 02:38:39 pm »
<html> <head> <title>Magic 8 Ball</title> <script type="text/JavaScript"> function answer() { now = new Date(); num = now.getSeconds() % 16; document.ans.src=("gr/pic" + num + ".png"); }
function check() { if (document.ask.question.value.length == 0) { alert("Please enter a question!"); document.ask.question.focus; } else { answer(); } } </script> <style type="text/css"> body {background-image:url('8ball.png'); background-repeat:no-repeat; background-position:left top; } .pies {font-family:Arial; font-size:22px; } div#ball{background-image:url('gr/ball.png'); position:relative; width:600; height:600; z-index:1; } div#reply{ margin-top: 210px; z-index:2; } #main{ background-image: url(gr/ball.png); background-repeat: no-repeat; height: 700px; width: 600px; background-color: #777777; border: medium solid #444444; padding: 15px; background-position: top; } </style> </head> <body bgcolor="#aaaaaa">
<center> <div id="main">
<div id="reply"><img src="gr/nothing.png" name="ans"></div>
<br> <form name="ask" style='margin-top: 260px'> What is your question?<br> <input type="text" name="question" size="45"><br> <input type="button" value="Shake!" onMouseDown="check()"> </form> <br>
</div></center>
</body> </html>
139
« on: March 07, 2011, 01:45:31 pm »
Could you upload both the Source code and the images?^^
140
« on: March 06, 2011, 06:49:41 am »
Aww, great job! It impressed me how well you use the 96x64 TI Screen, this GUI has been designed very efficiently.
141
« on: March 04, 2011, 04:16:23 pm »
@ All Thanks =) @ DJ I tried to find a melody / melody sound effect that fit everything else, but I failed multiple times. =D @ holmes221b I added a link to the song in mp3 in my video description. And this sounds nice, where can I hear them?
142
« on: March 02, 2011, 07:28:49 am »
Hey guys, I have created a song that is completly done by using the sounds of the minecraft sound folder. It's the first audio project I was working on. I used Fruity Loops Studio for the Music and Freemake Vide Converter for the audio visualization effects. I can not jugde by myself whether it is nice or not, so tips would be nice.^^ - Aichi
143
« on: January 25, 2011, 12:59:26 pm »
The current version of The Game may no longer work correctly, I had repaired it and was therefore able to send it to someone who is let's playing my game. Check it out. ..German, though.
144
« on: January 24, 2011, 03:59:36 pm »
Yay, thank you. =)
145
« on: January 24, 2011, 03:18:33 pm »
I borrowed my MiniUSB <-> USB cable to a classmate and Wabbitemu doesn't open my group. The pic number is 44, I think.^^
146
« on: January 24, 2011, 02:10:13 pm »
Could someone upload the content of the 8xg for me? I'm no longer able to extract the group.
147
« on: January 21, 2011, 11:21:00 am »
Mkay, thanks. =) Do you want me to move it to Calc Projects instead of disscussion and news? Calc Projects is probably more suitable than discussion and news, so you can shift this topic. It's no longer an active project, though.
148
« on: January 21, 2011, 11:19:13 am »
Yeah, I don't think it's approved right now, since it disappeared from the bottom of the forum page and it says "not approved" on the My Files page. However, I hope it will be back soon.
149
« on: January 21, 2011, 11:19:10 am »
Aichis Adventure - Basic/xLib RPGhttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=622- Story - You are Aichi, a guy being sent from his mentor to the fairies clan. The clan leader Raito was abducted by a malicious wizard named Yami. Now it's your mission to rescue Raito before Yami will realize his dark plans with Raito. =O - Gameplay - The Game contains 19 levels plus a boss fight agains Yami. You're able to save your state and continue later. On the map are perls and vases containing perls. Collect as much perls as you can. If you made a mistake in a puzzle or lost the boss fight, you will be able to pay with perls to reset the level. When you finished the misson, your remaining count of perls will be added to the highscore list. - Controls - Arrow Keys: Walk MODE: Pause; Display status (Press 5 to save & quit) ENTER: Validate a dialog box 8, 4, 6, 2: Attack - Screenshots - - Note - Make you sure that everything (the xLib pic too) is archived. The program gets ERR:MEMORY very fast. ..And sorry for my english. ^^' Have fun. =)
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