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Messages - Aichi

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151
TI Z80 / Re: Aichis Adventure - Basic/xLib RPG
« on: January 21, 2011, 11:05:57 am »
This project is already finished since a while. I put only the most important things into the main loop to keep as much framerate as possible.^^
I start project for a second chapter using Axe maybe, where you could use your sword even to fight with different enemies and with multiple items and skills, so with more Zelda elements. I have to search for a new rom image for wabbitemu, before I start a new calc project.
Also, I wonder why the download lost its approval by editing only one word in the description. I think re-approving is just necessary if someone upload a different download file. :)

152
TI Z80 / Aichis Adventure - Basic/xLib RPG
« on: January 20, 2011, 05:30:23 pm »
Aichis Adventure - Basic/xLib RPG



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=622

- Story -
You are Aichi, a guy being sent from his mentor to the fairies clan. The clan leader Raito was kidnapped by a malicious wizard named Yami. Now it's your mission to rescue Raito before Yami will realize his dark plans with Raito. =O

- Gameplay -
The Game contains 19 levels plus a boss fight agains Yami. You're able to save your state and continue later. On the map are perls and vases containing perls. Collect as much perls as you can. If you made a mistake in a puzzle or lost the boss fight, you will be able to pay with perls to reset the level. When you finished the misson, your remaining count of perls will be added to the highscore list.

- Controls -
Arrow Keys: Walk
MODE: Pause; Display status (Press 5 to save & quit)
ENTER: Validate a dialog box
8, 4, 6, 2: Attack

- Screenshots -


- Note -
Make you sure that everything (the xLib pic too) is archived. The program gets ERR:MEMORY very fast. ..And sorry for my english. ^^'

Have fun. =)

153
TI Z80 / Re: Pugluna v0.4 Beta
« on: January 19, 2011, 03:18:45 pm »
Thank you guys. :) I wish I could present more finished games, but espacially not much motivation and sources being lost are providing for killing every project that I had started in the last weeks, no matter on which programming language. :<

Sorry, I just checked this topic and this is a comment to the very first post:

That looks really good, in fact, it reminds me of Axe's example STARESHIP :)
Yeah, playing around with this demo was the first thing I did when I started to learn Axe. :)

This guy is Aichi in an RPG I made as last Basic/xLib Game before I started to use Axe.

If you want to play it please make you sure you have all data in archive.
This game needs all ram to dont get an ERR:MEMORY.  :-\
On a side note I just tried this on Wabbitemu and that was kinda cool. I guess it might be a bit slow for a regular 83+ but for a 84+ it seems fine. I liked the puzzle stuff and the graphics are kinda cool. I did not have time to go through all of it yet, since I am currently trying loads of games and projects I downloaded in the past 3 months that I never had time to try (hence the necropost :P)

I wonder if you'll eventually upload it in the downloads section and ticalc.org?
I tried to upload it to the downloads section, but it says that I have to fill out the field called Author, when I try to fill out everything correctly.^^

154
TI Z80 / Re: Xeverion
« on: December 25, 2010, 10:25:04 pm »
This time I didn't want to make announcements without being sure that the project don't
freeze or die through something. :) And yeah, it would be great to see my games in the arcade section.
I only program in Flash since a few days, but I already have successes by create a Jump'n'run Engine.
You can play a demo level on http://www.aichi.bplaced.net. Currently I'm playing around with
connecting object classes and the major code.

I continue developing TI stuff if Quigibo published his announced PC IDE.

155
TI Z80 / Re: Xeverion
« on: December 25, 2010, 12:42:30 am »
Any luck with this Aichi, btw? Or are you mostly brainstorming for more ideas?

Sorry, I didn't check this topic for new posts recently.
Creating such a huge RPG oncalc was a really bad idea.
I'm rather waiting for "Axe Parser 2" or tiDE.
I don't work on any TI project right now, but Adobe Flash Games.  :)

156
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 11, 2010, 06:38:58 pm »
I'm busy with school at the moment, sorry.

@ cooliojazz
This routine seems to be very nice, but I couldn't find the code to include the bytes,
that the variable owns on TI.

@ SirCmpwn
I attached the 8xp that is created by the following arguments of Utility.Dataconverter.Save8xp:
Protected = True
data = {1, 2, 3, 4, 5, 6}
Progname = "HELLO"
File = SaveFileDialog1.Filename

157
Gaming Discussion / Re: Scriblenauts
« on: December 08, 2010, 10:43:57 am »
It's hard, espacially for newbies, but not impossible.
There will be more limited number of objects, though.
The most important thing by importing this game is making an effiecient and flexible object system.

I also love this game. :)
Do you think about porting it to TI? Then good luck.

158
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 07, 2010, 02:12:05 pm »
I don't know VB.NET, but I can comment them for you later.
Okay, thanks in advance.
I made some attempts, but without success.

This code
Code: [Select]
SaveFileDialog1.ShowDialog()
 TI_Developer_API.Utility.DataConverter.Save8xp(True, {1, 2, 3, 4, 5, 6}, "HELLO", SaveFileDialog1.FileName)
outputs an 8xp file into the correct directories, but an invalid file, though.
I attached a screenshot of some fish and what is displayed by notepad.exe.

159
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 06, 2010, 05:24:07 pm »
If you are using VB.NET, you can use this library I made for just that purpose.  It can convert strings to bytes or hex, and it can create 8xps, among other things.
That's great!
It'll be nice if you make a VB2010 project showing how to use the API.
The arguments that the classes need are uncommented and I couldn't find a readme or something.

160
The Axe Parser Project / Re: List : all program Axe Parser.
« on: December 05, 2010, 05:52:03 pm »
This was epic O.O. If only it was finished D:
Pugluna is almost finished. There are some known bugs, though.

I hope you also finish Xeverion.
I'll probably finish Xeverion, but before that I'm working on some other projects,
Super Smash Bros Brawl for TI right now.

@ kindermoumoute
How about creating a second section for this topic, called 'Projects in Progress' ?

161
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 05, 2010, 09:50:35 am »
Um, it is quite complicated.  <_<
How do I convert strings (being just one character) to bytes/integers in Visual Basic?
"A" -> 65 for example.

162
The Axe Parser Project / Re: List : all program Axe Parser.
« on: December 05, 2010, 06:28:22 am »
A list with all Axe Parser programs, very nice. :)
I created Pugluna.

163
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 04, 2010, 01:16:03 pm »
I'm also trying to do one, but just for learning. C#, though.
Were you able to let the program output a working 8xp file?

Also, this is calc related, and computer, wrong forum?
I put it in this subforum since I need help for VB programming.

I know quite a lot about the structure. And so can you if you look here.  It's more complicated than writing just the data to it, but it is fairly well explained in there. Please ask if you have more questions.
Thanks, I'm going to read this guide.

164
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 04, 2010, 01:08:17 pm »
Thank you, graphmastur. WriteByte fortunately works.
Code: [Select]
Imports System.IO

Public Class Form1
    Dim data As List(Of Byte)
    Public Shared Counter As Integer

    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
        SaveFileDialog1.ShowDialog()
        Dim Stream As FileStream = New FileStream(SaveFileDialog1.FileName, FileMode.Create)
        For i As Integer = 0 To data.Count - 1
            Stream.WriteByte(data(i))
        Next
        Stream.Close()

    End Sub

End Class
But I have trouble by using these 8xp's in TIConnect.
TIConnect outputs "incompatible type".
The files need more informations than just the program data,
for example the 8-character name that it has on TI.
Does anyone know something about this structure?

165
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 04, 2010, 12:01:25 pm »
I don't want to compile executable programs for the TI with my VB program.
It shall help me to create and manage TI programs, that contain data for different things.
But I develope an RPG Maker that compiles RPGs for the TI maybe, if I have success by
making this VB compiler.
That's my current code:
Code: [Select]
Imports System.IO
Public Class Form1
    Dim data As List(Of Byte)
    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
        SaveFileDialog1.ShowDialog()
        Dim Stream As System.IO.StreamWriter = System.IO.File.CreateText(SaveFileDialog1.FileName)
    End Sub
End Class
It creates an 8xp file without content by pressing on Button1, which is the Compile button.
I still have no idea how to put the bytes from the data list into the 8xp data.

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