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Messages - Aichi
286
« on: October 02, 2010, 07:35:28 am »
@ Runer Yes, Im compiling my axe code to an app. :/
@ zrtrumpet I got RAM Clears, when I used the second routine part. Can I also overwrite GDB1 in an app or is it just possible in programs?
Edit: It works without app shell. I will look for another way to hold variables in my code.
287
« on: October 01, 2010, 04:37:32 pm »
@ ztrumpet Thanks for the laud. ^^ You dont need move the last posts from here. I will post a new thread when I release the Beta version soon. Regards, Aichi
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« on: October 01, 2010, 02:16:48 pm »
Hey Omnimaga Community, Is there a way to hold variables directly in the program by using Axe? Its something that is used in Pheonix to store highscore values and strings. Actually Im using application shell for my game. Regards, Aichi
289
« on: September 30, 2010, 09:47:21 am »
Hope it isnt a problem if I post a project progress screen in this thread. Regards Aichi
290
« on: September 26, 2010, 01:16:06 pm »
I put the 'H*3' to the front and that solved the problems. Thank you guys!
291
« on: September 26, 2010, 12:37:12 pm »
@ _player1537 Better? @ Deep Thought It would be nicer, if the shoots on the screenshot do not activate by themself. Edit: @ quidgetx The shoots will be deleted, if position y of a shoot reaches 0 (On start of Lbl G). But Im wondering about the main problem: The shoots appear without shooting (getkey=54) and move back one pixel on X per frame.
292
« on: September 26, 2010, 12:10:35 pm »
Hi Omnimaga Community, I'm working on my first Axe prog. I started it as the Axe example AXESDEMO and added a shoot and pause feature, but there is some trouble by storing new shoots into into L1 (savesscreen). ClrDraw DrawInv For(A,0,63 sub(D End L1->B For(H,0,29 0->{B+H} End ClrHome 43->X Repeat XøX sub(D sub(U DispGraph sub(U If getKey(2) and (Xø1 X-1->X End If getKey(3) and (Xø87 X+1->X End If getKey(54) and (T=0 For(H,1,9 !If {B+3*H} 1->{B+3*H} X->{B-1+3*H} 55->{B-2+3*H} 15->T Goto G End End End Lbl G T=0+T-1->T For(H,1,9) If {B+H*3} {B-2+H*3}-1->{B-2+H*3} !If {B-2+H*3} 0->{B+3*H} End End End If getKey(55) Fix 3 Text(37,19,"Pause Text(20,26,"ENTER) CONTINUE Text(27,33,"CLEAR) QUIT Repeat getKey(9) If getKey(15) Goto Z End End End End ClrDraw ClrHome Return Lbl D Vertical + If rand^16 Pxl-Off(rand^96,1 End Return Lbl U Pt-Change(X,55,Pic1 For(H,1,9) If {B+H*3} Pt-Change({B-1+H*3},{B-2+H*3},Pic2) End End Return Lbl Z Fix 0 What happened: Does anyone know where my mistake is? Regards, Aichi
293
« on: September 25, 2010, 12:06:53 pm »
It will be nice if you create a Framerate feature, what makes possible, that you can choose a FPS value for every loop. The prog waits at the end of the loop until the value is reached. It will be helpful for loops, which have differently fast frames, for example by a space shooter, that would have lags by to much active objects.
294
« on: September 25, 2010, 10:36:24 am »
@ ztrumpet Thanks. Looks like Axe is the better choose. Is it also possible to compile to a 32KB app? Then I must not think about needed mem.
295
« on: September 25, 2010, 09:34:37 am »
Hi Omnimaga Community, I wanted to learn the ION included z80 Assembly language but I'm unsure since I found Axe Parser. It's an amazing language! Asm is faster than Axe Parser, but that, what I want to create, dont need so much Framerate. My project will be a pokemon game without round-battles, but Fights like Super Smash Bros. Brawl (Nintendo Wii). That will be take much memory (for the sprite data, map data etc), so my question is, wether Axe Parser compiled programs needs much more memory size than Asm progs. Regards, Aichi
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