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Messages - Aichi

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61
F-Zero 83+ / Re: F-Zero Progress Thread
« on: May 30, 2011, 08:08:46 am »
The screenshots look so amazing. :O I always wanted to have such a racer on TI.
I don't want to urge you to continue develeloping this project, but I really hope you get some new motivation / time someday.
It is kinda sad to see all these great TI projects dying.

62
Axe / Re: White lines in Axe
« on: May 30, 2011, 12:09:32 am »
I don't think that there is something better than DrawInv:Line(5,,20,,):DrawInv, unfortunately.

63
Web Programming and Design / Re: A·Map - Online Tilemap Editor
« on: May 29, 2011, 11:20:08 am »
A-Map updated!

New Features:

- Map packages that contains multiple maps
- Directly exporting as 8xp
- Bugfixes, improvements


Edit:

- Importing / Exporting the map package plus the used tilesheet as backup code
- Bugfixes, improvements

64
What's next, A-Sign? Online Application signer? :P

Haha, good joke!
* Aichi writes that idea down in a notepad. :P

65
Web Programming and Design / Re: A·Map - Online Tilemap Editor
« on: May 28, 2011, 03:57:51 pm »
The Safari Bug will be fixed soon.

66
Web Programming and Design / Re: A·Map - Online Tilemap Editor
« on: May 28, 2011, 11:46:47 am »
I'm using Safari Version 5.0.3(Mac)
I installed Safari to try Asprite on it,
and it is actually not working, sorry.

67
Axe / Re: 16*16 sprite editor?
« on: May 28, 2011, 11:42:39 am »
My online sprite editor A-Sprite is able to display sprites as 16x16.
Click on the top right button and change the view mode to 16x16.
Create additional 3 sprites and define them all as their correct corner.
http://xeverion.com/Tools/Asprite


68
Web Programming and Design / Re: A·Map - Online Tilemap Editor
« on: May 28, 2011, 11:23:39 am »
I don't have to use this but I was just trying the spriter out: http://xeverion.com/Tools/Asprite/
But everywhere I click nothing happens(it stays white). Am I doing something wrong?
Using the left mouse button should color the pixels black.
Which browser did you use?

69
The project topics are placed in the Web Programming and Design section.

http://ourl.ca/11277
http://ourl.ca/10576
http://ourl.ca/10420

70
Axe / Re: Axe Q&A
« on: May 28, 2011, 06:46:09 am »
Can I do
{byte}>number?
And can I do
{byte}+n>m?

Both constructions are possible. Note: m<{byte}+n would always return not zero, since it will be processed from left to right.

Unless N is zero...

Yeah unless N is zero and M is higher than {Byte}.
...Or M is lower than / equal to {Byte} and N is 65535. :P

71
The Axe Parser Project / Re: Features Wishlist
« on: May 28, 2011, 06:43:17 am »
What about an additional Backup option that enables backing up all used subprograms as well?

72
Axe / Re: Axe Q&A
« on: May 28, 2011, 06:28:02 am »
Can I do
{byte}>number?
And can I do
{byte}+n>m?

Both constructions are possible. Note: m<{byte}+n would always return not zero, since it will be processed from left to right.

Edit @ Scout:

I think Freyaday means ">", not "->". Also, both {Byte}+N->M and {Byte+N}->M are possible, but they make for different results.

73
Wooo! This looks cool! Is it Appvar or Program? Also doesn't no checksum mean the program is not correctly written?

This seems promising :D

It converts into open programs right now. TI uses checksums to check if the file does match with its data. The programs are working even with false checksums, but TI Connect probably wont let someone send these programs to a calc.

74
I started working on a third tool for Axe Parser developement to complement some things that you can't do oncalc or just very hard.
You will be able to clearly create and manage data and convert it directly into 8xp (maybe appvars too).
I didn't started the data editor yet, but you can already use the converter. Try it:
http://xeverion.com/Tools/Abyte/Convert?v=TEST,Your_Comment,414243
The blue section links to the PHP script. The red section contains 3 necessary arguments:
1) Program name (up to 8 uppercase chars)
2) Comment (up to 42 chars)
3) Data in hexadecimal, the above code means ABC

At the moment, I didn't adapt the checksums though. I would be glad if anyone tried to send such a file to a calc using TI Connect.
TILP ignores the checksum by itself.

75
Web Programming and Design / Re: A·Map - Online Tilemap Editor
« on: May 27, 2011, 03:43:33 pm »
Well, the thing I am concerned about is that when I use Shift, it's really fast. I can change plenty of tiles in a second or two. It's when I use the 2nd sprite key that is the problem. Is it because both use a different routine?

Anyway there's a news now :D http://ourl.ca/11238/212702
Both keys work by exactly the same way. The key for painting the second tile is CTRL. I falsely wrote STRG, that's the german name. Using CTRL should be as fast as using Shift, at least on Firefox.

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