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Messages - AnToX98
16
« on: March 29, 2014, 02:37:05 am »
Guys please Help me ! I can't find how to modify a segment shape position It is actually possible ? To get the segment coordinates : mysegment:a()/mysegment:b(), but I can't modify them
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« on: March 23, 2014, 03:42:09 pm »
Super je teste tout de suite !
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« on: March 17, 2014, 02:11:45 pm »
Can we modify shapes position ? I
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« on: March 10, 2014, 07:04:25 am »
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« on: March 09, 2014, 04:56:24 am »
Hey Jen's, i'm back with the features would be cool to add in v2.0 These might be difficult to add but they'll make the editor so much better ! - Add a separated window with Only Images ! Images slow the coding too much ! - Possibility to edit TI-Images like Ncreator and directly copy the code to the Images window - Autocompleting ? - More synthax colouring, like with numbers or names of functions. PS : I would recommend the Sublime text Lua synthax and colours that are so pretty Pierrotdu18 started changing the colours of your editor :
But with numbers and functions names, in Sublime text 2 :
- Auto-indenting when writing if then/for do/ function() - When autocompleting/writing gc:setColorRBG : possibility to open a little popup and choose color
I don't know if I said everything but these are all ideas and it's up to you If someone has more ideas post it right here for 2.0
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« on: March 09, 2014, 04:34:23 am »
Wow it looks so good ! I tested it on the TNSS now i'll test it on my Nspire Great job
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« on: March 07, 2014, 02:54:39 pm »
Here's a little video of it
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« on: March 06, 2014, 07:19:45 am »
Great work! It's 1,000,000 times better My only complaint is the finite number of levels. Maybe you could have 34 set levels, and then have it start randomly making them? Also, when the power ups hit your paddle, it looks like you are getting hurt. Maybe a slower flash that repeated a few times would seem more fit. To tell you the truth, I really didn't like the old version, but now it is very fun!
Yeah maybe random levels would be cool. But random levels are always the same : blocks everywhere and no "logic" disposition. I agree with you : the old version wasn't really playable but know it is 100 % functional, and I think it is the only Brick Breaker on Nspire. It has more than 1200 code lines, so it is a big project ! But know, i'll concentrate more on small and fun games (and put them all together ?). Because it is more simple to make them and there's no need of losing 1 hour of your time to correct a collision problem. When I'll finish that I'll start again a big project (a strategy game I think, like age of empires).
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« on: March 05, 2014, 11:58:46 am »
Hey Omnimaga, I'm sorry for inactivity, but there was lots of things to fix and do to 1.0 release So today, here is 1.0 release Main features of 1.0 :- Graphics improved : doors simplified, blocks more clean - Full mouse support : in menu as in the game (with mouseDown also) - 8/6/2/4/5 support - Code entirely rewrote and commented - New screen manager - Press "p" to pause the game at any time - Bonus ! : Add score/Add life/Add ammo/MultiBall/Larger Pad : throw the ball in blocks to get them - Lots of random collisions added to ensure that the ball don't gets stuck - If you have ammo, fire with enter/5/mouse clickpad to destroy blocks - Blocks get down like "aliens" if you let the ball to many time Download link in first post
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« on: March 05, 2014, 11:35:46 am »
So why this problem ?
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« on: March 03, 2014, 01:20:22 pm »
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« on: March 02, 2014, 04:37:17 pm »
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« on: March 01, 2014, 08:41:26 am »
That's awesome but I'm sad because you don't work at all on Jen's Script editor , there's so much to do and fix on it
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« on: February 16, 2014, 07:37:43 am »
I'm working on TI-Concours too. In this version I also removed the "night" because the horizon don't fit with the dark blue
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