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Messages - AnToX98

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31
TI-Nspire / Re: Flappy Bird
« on: February 16, 2014, 04:20:00 am »
For those who are under OS 3.6, I've added some graphics on horizon to slow down a little bit the game and make him smarter :)

LDStudios : thank you so much, this is one of the best game ever :)




32
TI-Nspire / Re: Flappy Bird
« on: February 14, 2014, 11:59:56 am »
Hey LD I tested your game on my calc and I have to say that it is awesome :D

However, I don't understand why it runs faster on OS 3.6 than OS 3.2... (i have two nspire with the two different OS and I noticed that)


33
TI-Nspire / Re: Flappy Bird
« on: February 12, 2014, 09:12:02 am »
I can't download it :(

34
TI-Nspire / Re: Flappy Bird
« on: February 12, 2014, 08:07:05 am »
Ok sorry :)

35
TI-Nspire / Re: Flappy Bird
« on: February 11, 2014, 12:32:41 pm »
The main problem is that he is starting the timer at 0.07 instead of 0.01...

36
TI-Nspire / Re: Flappy Bird
« on: February 09, 2014, 08:28:48 am »
Wow nice stuff LD :)

37
@hoffa ! <3

I tested your "coyote demo" uploaded on TI-planet, did you made a topic for it ?

38
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)
« on: January 04, 2014, 05:09:10 am »
Hey guys :D
I'm back with a soon new update of my brick breaker :)
Here are the new features :

- Bonus (view first post for more information)
- Entirely rewrote code
- Added lots of random collision to avoid the stuck of the ball
- Mouse support for menu (it already exists in the game)
- Shaper blocks
- The image of the doors at gameover takes to much space, that's why the doors are now drawed with the lua api
- The blocks now get down like in the blackberry game !



It will be soon here, and it will be the 1.0 version, hope i'll finish soon :)

39
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)
« on: December 20, 2013, 11:14:33 am »
I know that what I'm going to do is do an more random move of the ball when she touches a block

40
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: December 17, 2013, 11:42:56 am »
Ask AssemblyBandit to port it :D

41
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: December 16, 2013, 12:03:15 pm »
Hey @Jens :D

A TI-planet member recently found a online 2D version of minecraft :)
Here is the link :) : http://scratch.mit.edu/projects/10128407/

42
TI Z80 / Re: MiniGolf for the +C
« on: December 16, 2013, 12:00:42 pm »
Simply awesome :O

But I hope you won't put these textures but the ones you putted in the first version of your game :)

43
TI-Nspire / Re: Jumping Squares 2
« on: December 13, 2013, 11:59:48 am »
@LDStudios

I tested your game, and I only can say one thing : awesome ! It's rare to find some creative and original platform games on nspire, and your game is unmistakably amazing !
To say the truth, I don't really liked JS1, but this one is so much fun :D

But to help you a little in developing your game :
- Make a menu, maybe with highscores (of coins you collect) and with a level selecting option, maybe, because just think : if you reach level 30, maybe you want to restart from beginning, or simply choose your level :).
- You may implement lives, because otherwise you cannot loose in your game :p
- Would be interesting to make a more fluent move of your cube, not a framemove : it is difficult to do but it is conceivable

Now on the code, just some points :

Code: [Select]
function setLevel() --set variables for level 1

    alive=1
   
    jump=4

x=1000

y=1000

cx=1000

cy=1000

c_collected=0

k=0

key=0

tx=1000

ty=1000

sx=1000

sy=1000

s2x=1000

s2y=1000

px=1000

py=1000

p2x=1000

p2y=1000

p3x=1000

p3y=1000

dx=1000

dy=1000

kx=1000

ky=1000

bx=1000

by=1000

b2x=1000

b2y=1000

bp=0

b2p=0

pox=1000

- Your map can be tilemapped, it means that every level can be stocked in a matrice (a list in lua) to make it more easy for developing levels.

Like that :

level1 = {
                 {0,0,0,0,1},
                 {2,3,2,0,0},
                 {2,4,3,1,2}
             }

And every number stands for a component :)

44
TI Z80 / Re: MiniGolf for the +C
« on: December 11, 2013, 06:49:51 am »
Lol thanks for credits :D

Otherwise it will be a very nice game, congrats :)

45
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)
« on: December 10, 2013, 11:21:25 am »
Yeah actually the game start at level 33 :p Thank you for reporting :)

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