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TI-Nspire / Re: Jumping Squares 2
« on: December 10, 2013, 11:07:34 am »
Very nice game

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 47
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)« on: December 07, 2013, 01:50:12 pm »
yeah, that's what I meant : there is already a touch interface to control the paddle...
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Lua / Re: Chipmunk Physics« on: December 07, 2013, 09:42:48 am »
Thank you jim's !
It's so hard to start using physics, your example code really helped me ![]() 49
TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: December 07, 2013, 09:37:20 am »
I'll respect you when you'll add redstone here :p
And maybe horses ![]() 50
News / Re: Cemetech's Lightning Contest #11 Starts Tomorrow« on: December 07, 2013, 09:35:42 am »
Good luck AssemblyBandit, hope you win this one
![]() 51
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)« on: December 07, 2013, 09:34:34 am »
But there is already a mouse support
![]() 52
Miscellaneous / Re: Nelson Mandela is dead :/« on: December 07, 2013, 09:33:20 am »
RIP Nelson Mandela
Hope there is a better world up there. 53
TI-Nspire / Re: Jumping Squares 2« on: December 07, 2013, 09:31:26 am »
Nice
![]() Can't wait for it :p 54
TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: December 04, 2013, 10:43:14 am »Quote Here is the simplyfied code of the menu, maybe someone else can find the problem: What is the "problem" ? 55
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)« on: November 27, 2013, 10:46:31 am »
UPDATE !
![]() A huge collision bug is now corrected ![]() Same link in the first post @mdr1 could you adapt it for 3.1 plz, thank you ![]() 56
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)« on: November 27, 2013, 08:29:30 am »
What, that is not a bad idea. I forgot I can "debug" using "print"
![]() Best regards, AnToX98 57
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)« on: November 27, 2013, 05:36:05 am »
Hey guys. There is a strange collision, invisible :0
Could you help me to find that bug, here is the video that shows that : The code is included in the download file ![]() 58
TI-Nspire / Re: An idea of lua rpg« on: November 23, 2013, 10:44:00 am »
I think Hoffa is doing a big trip in Australia within he's computer. I know it's only a demo but It is pretty inspiring.
It's sad because hoffa was an brilliant programmer... 59
TI-Nspire / Re: An idea of lua rpg« on: November 22, 2013, 07:41:00 am »
Maybe you don't know the existence of coyote : http://tiplanet.org/forum/archives_voir.php?id=3844
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TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: November 20, 2013, 10:42:24 am »
@Jen's_K : a bug was noticed by a member on TI planet :
Quote Par contre, j'ai noté un bug : les portes disparaissent toutes de l'inventaire dès qu'on utilise une seule ( même si on en a une dizaine ! ), et en plus, elles ne se posent plus, que ça soit sur terre, sable, pierre ou autre !- The doors all disappears of inventory when we use only one of them. Moreover, we can't put them anymore, even on dirt, stone, sand, etc... |
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