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Messages - AnToX98
91
« on: October 12, 2013, 08:24:50 am »
Lol you have to work on the mob spawning :p I built an beautiful house and a creeper spawned in. And then... BOOOOOMM
92
« on: October 09, 2013, 06:40:07 am »
Heyho! I'm a beginner to in lua and I enjoy it very much. Your website is AWESOME, just could say that. Good luck
93
« on: October 01, 2013, 10:29:27 am »
That's a very nice update (I tested it and it works fine) but there's some bugs : - When you add a new line with enter, all the code dissapear That's is an all versions bug, but it's very annoying : - Running TI-images on code slow down very much the editor (If there's no way to correct this, maybe create a different editor page only for TI-images ?)
94
« on: September 26, 2013, 01:24:03 pm »
Would be super interesting to custom the color synthaxing, or simply improve it (like, puting number input in green)
95
« on: September 06, 2013, 05:52:25 am »
I think the "repeat" loop is not highlighted to.
96
« on: September 05, 2013, 11:48:57 am »
Yeah sorry I made a mistake, now it works perfectly
97
« on: September 05, 2013, 11:47:26 am »
Yeah, actually I find this.. strange... The problem is due to the boot 2 file from polyDumper (maybe because I'm using Nlaunch ?), but I when I was going to give up everything, I remembered that TI-Planet hosts some boot 2. img files, and... it worked.
98
« on: September 04, 2013, 06:06:38 am »
NOOOOO, IT WORKED !!!!! I simply took a boot2 from ti-planet AND IT WORKED, THANKS A LOT SPIROH YOU ARE AWESOME, LOVE YOU <3
99
« on: September 04, 2013, 06:01:05 am »
I tried getting again the boot files,changing Operating system, but it always do the same....
100
« on: September 04, 2013, 05:11:13 am »
Thanks a lot :p . It finally booted. I'm sorry of posting like that but there's still a problem :
101
« on: September 04, 2013, 03:29:13 am »
I did every thing it asks on kArmTI's quick start, but it still don't works, could you help me ? PS : I have mac OS 10.8.4. Here are some pictures showing my setup :  Note : my nspikx app and os, boots files are located on my desktop  I would be very gratful If you could help me
102
« on: September 03, 2013, 10:55:44 am »
Please HELP ME !!! I've got the boot 1, boot 2 and OS 3.2, what I do now ?
103
« on: September 03, 2013, 10:20:53 am »
It's strange because when I tested, it don't worked... I'll check again :p
EDIT : This code works on TINSS but don't works on your editor :S. Is there an error on the code or a problem with your editor ?
platform.apilevel = "2.0" require "physics" timer.start(0.01)
function on.resize() W = platform.window:width() H = platform.window:height() space = physics.Space() newBody = physics.Body(100, 0) newBody:setVel(physics.Vect(1000,1000)) space:addBody(newBody) end
function on.paint(gc) local width = W/10 local pos = newBody:pos() local vel = newBody:vel() local velX = vel:x() local velY = vel:y() local posX = pos:x() local posY = pos:y() if posX > W then velX = -1 * math.abs(velX) posX = W elseif posX < 0 then velX = math.abs(velX) posX = 0 end if posY > H then velY = -1 * math.abs(velY) posY = H elseif posY < 0 then velY = math.abs(velY) posY = 0 end
newBody:setPos( physics.Vect(posX, posY) ) newBody:setVel( physics.Vect(velX, velY) ) gc:setColorRGB(0, 0, 255) gc:fillArc(posX, posY, width, width, 0, 360) end
function on.timer() space:step(0.01) platform.window:invalidate() end
104
« on: September 03, 2013, 03:25:35 am »
Two things : - Is the physics engine running on this editor ? - There's a bug when you "undo" just after inserting some stuff
105
« on: September 03, 2013, 03:22:11 am »
I don't understand how it works. I tried to install OS 3.2 of TI nspire CX CAS but I can't select it.... How to get out the blue screen saying "nSpiKx Nspire CX emulator version 0.5 Portions 2013 by SpiroH " ? ^ I'm sorry for this noob question, but I don't know anything about emulators.... Thanks for helping
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