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Messages - Anima
16
« on: December 24, 2011, 06:51:46 am »
Whooo! I've finally translated Pokemon Topaze into German, so the game is now available in 3 (!) different languages. I sent the file to Hayleia, so I'm sure he will release the new version as soon as possible. Btw. Merry Christmas to all of you! (notice that Christmas is in Germany on the 24th)
17
« on: December 23, 2011, 05:38:27 am »
Could you work more on the battle engine?
What exactly do you mean ? Like making an AI that is not random and that would think hard to hurt you the most ? I'd like too but I am not a supercoder . Moreover, I don't have a lot of free space remaining
Hm, AI is sometimes annoying but the most thing I hate is that I can use for example Thunderbolt against (is this the right word?) Dugtrio. And it would be also great, if you implement more items like Super Potions and a little Trainer Pass, where you can see your badges and the pokemon you caught or so. Those things aren't really necessary though, so it's up to you. // Edit: Btw., where can I find Gastly, Charmander and Magikarp? I need them!
18
« on: December 22, 2011, 06:37:25 pm »
I sent this to like ten other friends
Me too, everyone in my class is addicted to this game now. Even it's not already finished. One of my classmates asked, why the EXP points are growing up so fast. This is a little bit annoying, because the gym leaders and trainers aren't so challenging like in Pokemon Yellow. Could you fix that and work more on the battle engine? By the way... I've got enough time to work on a German translation of Pokemon Topaze.
19
« on: December 22, 2011, 06:26:55 pm »
revsoft is not available...
20
« on: December 10, 2011, 11:04:49 am »
and also if youwant it for the ti89 here http://www.ticalc.org/archives/files/fileinfo/321/32183.html
I haven't got a TI-89. Bad. Do you know the 3D racing game that is included as demo in the Axe Parser download package? I think someone could modify it and make a little Mario Kart with the engine.
I forgot about that! I might download that and fiddle around with it! and to answer your question I bet!
Would be awesome, good luck.
21
« on: December 10, 2011, 10:55:56 am »
Sorry,m but it's not very possible
Hm, with pure TI-Basic? F-Zero looks very good, means it is possible (with Assembly). Do you know the 3D racing game that is included as demo in the Axe Parser download package? I think someone could modify it and make a little Mario Kart with the engine.
22
« on: December 10, 2011, 09:02:27 am »
Release what?* epic7 is expecting something awesome I think he will release a new version of Axe Parser.
23
« on: December 10, 2011, 08:43:39 am »
Hey, at first: sorry for cross posting, but in the german section nobody answered me yet. A few days ago, I got Mario Kart 7 for Nintendo 3DS and searched for a Mario Kart clone for TI-84 Plus on ticalc.org Sadly I didn't found any good one, so I want to ask you, how difficult it is to program such a game in Axe or TI-Basic + xLib.
24
« on: December 10, 2011, 04:33:30 am »
Hey, ich hab vor ein paar Tagen Mario Kart 7 für den 3DS bekommen und hatte daraufhin nach einem Mario Kart für den TI-84 Plus gesucht. Leider hab ich keine guten gefunden und wollte mal fragen, wie schwer es wäre ein einfaches Mario Kart in Axe (oder alternativ auch mit TI-Basic + xLib) zu programmieren.
25
« on: November 25, 2011, 07:31:43 am »
Ah thanks, I know Symbolic, but I can't use it in programs (no idea why). At first the good message: I've programmed such an application yesterday and it's almost finished. The bad message: It does only work with Quadratic functions like -2x² + 6x + 8 or (x + 2)² - 3 (no sin(x), cos(x), tan(x), ...).
By the way, is there a way to find the zeros of a function in Y1 without using the solve() command?
// Edit: I made some screenshots. That is what i got so far.
26
« on: November 24, 2011, 01:01:47 pm »
Hello,
is there a program to analyze mathematical functions with the TI-84+? I mean things like monotony, symmetry, range for f(x) and so on that can't be done with the commands in the CALCULATE menu. If there isn't such a program available, I wanna try to develop it. I already know that most of this stuff can be done with the first derivation.
So is this possible in pure TI-Basic?
27
« on: November 15, 2011, 11:40:23 am »
Well, I cleaned my calc yesterday: - Apps (10): Finance, Axe, CalcUtil, CtlgHelp, Graph3, SciTools, Start-up, Symbolic, Transfrm (btw. what's this good for?) and Zoom500 - Programs (10): ALLSOLV1 (solves every equation), AVOID (a game made in axe), AXESNAKE (also a game made in axe), LINHELP (that is mine, it's good for linear functions and equation systems), LOWERC (asm program that enables lower case), NMBCONV (basic program by me that converts some bases), PACMAN (awesome asm program by Quigibo), QUADHELP (extended quadratic solver made by me), TETRIS (really good tetris clone made in pure TI-Basic), TLIB (a library for ti basic programmers with some asm functions)
Also some appvars for axe programs.
28
« on: October 25, 2011, 04:36:36 am »
Welcome to Omnimaga.
29
« on: October 24, 2011, 06:16:46 pm »
Good luck!
30
« on: October 24, 2011, 05:41:59 pm »
Version 1.8 without Omnicalc... What's the syntax for the real command? When I enter the expression real(12, "X^2", "X") it says "ERR:ARGUMENT".
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